Main Deck (60 cards)
x2
$0.87
x4
$0.61
x4
$0.35
x4
$4.13
$18.37
x4
$0.32
x3
$0.57
x4
$2.73
x2
$0.22
$0.38
$0.30
x3
$0.29
$0.41
x2
$0.23
x4
$4.24
$0.31
x2
$4.51
x3
$0.93
$0.31
x2
$7.43
$0.39
x2
$0.25
x2
$0.17
$0.18
x3
$0.66
x2
$0.25
Pokémon
(19)
Trainer
(36)
Trainer
(36)
Trainer
(36)
Energy
(5)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
17 attacks
17
48.6% of attacks
2 Energy
6 attacks
6
17.1% of attacks
3 Energy
12 attacks
12
34.3% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
K_Drago
The list looks good, it's nice to see people still playing night march! I only have some minor suggestions:
Cut Air Balloon for Float Stone, it's better in every way.
Cut 1 Double Turbo to max your count of Double Colorless, also better in every way.
Also, Professor Burnet doesn't seem to be needed in a 2-count, I would cut at least one. You already have ball search, Battle Compressor, and Acro Bike to discard things.
also it would be better to play twin energy over double turbo so you don't get the -20 damage
plus wouldn't you want to play mew with memories of dawn as it is a single prizer
I'd consider using Strong Energy (It's a special energy that powers up Fighting Types by 20 points for each. That's easily 80+ total for Night March and it can Power Up Beatdown move too
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