Main Deck (60 cards)
$0.87
x2
$16.00
x4
$0.83
$14.28
x2
$13.67
$13.87
$0.76
$0.23
$7.32
x2
$0.08
x4
$2.73
x2
$0.26
$0.16
x4
$0.26
x2
$0.17
x4
$0.21
$0.25
x3
$0.74
x3
$0.18
x2
$0.24
$0.40
x4
$0.17
x4
$2.40
$0.27
x3
$0.78
$0.28
x4
$0.63
Pokémon
(14)
Trainer
(42)
Trainer
(42)
Trainer
(42)
Energy
(4)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
6 attacks
6
31.6% of attacks
2 Energy
7 attacks
7
36.8% of attacks
3 Energy
6 attacks
6
31.6% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
CountyGibbon798
Battle Compressor Behold my abomination!
Definitely an improvement. "least terrible" is an accurate statement.
Again I would recommend going slower. You only need to blow up 1 electrode so opponent only takes 2 free prizes, not 4. Thus, you can afford to go slower, let the opponent take a prize or two, and strike when the time is right.
You're treating expanded as if it is unlimited. You don't HAVE to donk. Donk really only works if you can win going first and with decent consistency. Honestly Alolan raichu is probably the only practical semi-Donk deck in expanded. And that was only because there was more than 4ish cards that worked absolutely perfect with each other, making it consistent.
Battle Compressor I'll bring it back to the drawing board then, this time a bit more defensive on the setup, but leads to a burst play on the golden turn. What good defensive options are there really for cases like this?
mmm It's not really getting it defensive, but more slowing it down and considering your options if you take it 2, 3, or even 4 turns. The nature of this archetype doesn't need to donk at all, since most donk decks are supposed to feed on the lack of pokemon in play, which this deck does not. The biggest problem is how desperate you are to do all that damage in one turn. You could very well do damage with another pokemon and scrap all of the extremely inconsistent damage boosts, which also eliminates the need for a "burst play" since then you lose the purpose of taking it slow in the first place. I'll let you think of the rest on your own.
Battle Compressor If I wanted to use another Pokémon, I definitely would have by now. However, the spirit of this deck is trying to make the most of Pheromosa & Buzzwole's GX attack to take a ton of prize cards in one swing. I'd imagine the for a first turn going first donk, it would use something like Iron Valiant and that Pecharunt. I can give that a shot while I think of new things for P&B.
You said the deck is rly bad so I'm not gonna say it again like I'm salting a wound. 😭🧂
Yes you can theoretically do 220 damage, but...
- you need to KO a double prizer. Your most common opponent, Dedenne GX. Probability they have one, estimated 50% (estimated any <220 double prizers, 70%)
- your first dmg modifier, Iron Valiant ex. probability that all 5 land, estimated 20%
- your next dmg modifier, pluspower. probablility that all 4 are drawn and used, estimated 80%
- your last dmg modifier, defiance band. probability that you successfully equip it, estimated 90%
- the probability that you won't brick along the way, estimated 70%
70% * 20% * 80% * 90% * 70% = 7.056%
Just fun to think abt how often gimmicks will work. But this isn't horrible for a crazy gimmick, around 7% success rate for a gimmick deck is most definitely not impossible, just... well... not optimal in the slightest, especially I went with upper bounds for my estimates, especially the bricking part.
But the deck sure is funny lmao. 😂
First, you forgot Greedy Dice (Steam Siege). And also there is a Chansey that does the same as Jirachi, so you actually don't need Greedy Dice (Steam Siege) in the first place. And yes this is stupidly funny.
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