Main Deck (60 cards)
x4
$0.20
$1.19
$0.24
$15.22
$0.32
$30.14
x3
$2.77
x3
$0.14
x3
$0.20
$2.97
x4
$0.26
x3
$0.21
$16.71
x4
$5.11
$1.90
x2
$3.56
x2
$2.21
x3
$14.46
$9.83
x2
$16.59
x2
$55.55
$5.50
x2
$2.94
$8.05
x12
$4.22
Pokémon
(19)
Trainer
(29)
Trainer
(29)
Energy
(12)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
8 attacks
8
36.4% of attacks
2 Energy
3 attacks
3
13.6% of attacks
3 Energy
11 attacks
11
50.0% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
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PlasmaFists11
Neat! I've always liked Clefairy energy-abuse, so this is hilarious to do with Mewtwo!
Gonna tinker around with it myself, but one thing I'd for sure change is that 1 Reversal energy- it only works on non-rule box evolutions, so it seems like a waste to include to only be used to attack with Xatu. I'd almost rather swing with a clefairy at that point lol.
I'd also maybe trim the Xatu line down to a 3-3, if not a 2-2 or a 3-2. Tulip should help get it back if they gust-KO it, and with Mewtwo and all the clefairy sitting on bench, plus the possibility of benching Manaphy or Jirachi if its needed, there's no way you'll have room to set up that many Xatu.
I think competing bench space is the biggest overall issue. The primal urge to flood the field with clefairy is strong, but that only leaves you with 2-3 spots to set up mewtwo, xatu, and a bench protector. Plus lumineon is a dead spot after effect. But I think you're onto something funny here if you can figure out the balance!
CobaltX6, Thanks for the positive feedback! I took a bit of your advice and made some new inclusions such as Penny to remove Lumineon after it's used, and Path to hinder the opponent temporarily. Again, thanks for sharing your suggestions! 😁
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