Main Deck (60 cards)
x3
$1.36
x2
$0.21
x2
$0.39
x2
$0.14
x2
$0.18
x2
$0.12
$0.18
$0.15
x2
$0.37
x4
$0.25
x2
$0.23
x3
$0.22
x3
$0.24
x3
$0.12
x2
$0.19
x2
$0.16
x2
$0.23
x2
$0.25
x2
$0.21
x3
$0.18
x2
$0.19
x7
$0.11
x2
$0.20
x4
$0.30
Pokémon
(17)
Trainer
(30)
Trainer
(30)
Energy
(13)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
8 attacks
8
34.8% of attacks
2 Energy
10 attacks
10
43.5% of attacks
3 Energy
5 attacks
5
21.7% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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Probability of drawing at least
of
in your opening hand
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You seem to be missing card name: Rare Candy (Pokémon GO) , so you cant get Kingdra or Gothitelle out. Also it isnt supergood but maybe you can use the new item card name: Grabber (151) from 151, so after you Seething Currents you have a chance to put them down to three cards with Grabber or even card name: Erika's Invitation (151) also from 151 to try and bench lock them. card name: Path to the Peak (Chilling Reign) might just be the better stadium for you just to shut down whatever your opponent is trying. Those are the only changes I can think of that still stick to the decks theme.
exlaxking
Whoops, totally forgot about Rare Candy! Thanks!
Yeah, this deck probably will work better with path. I haven't really looked at 151 yet but I'll look into your suggestions.
Let me know if you would like me to build you one!:)
Sure, although I've got a decent idea for how to make this.
I think that at this point there isn't that much hand reducing options for the opponents, so 4 grabber can be really good because if you're able to get their hand size down to 2 or three then you can really hurt them
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