Main Deck (60 cards)
x3
$0.18
$0.24
x2
$2.23
$0.21
$0.23
$6.85
x2
$2.77
$0.34
x3
$0.14
x2
$0.20
$2.97
x4
$0.29
x2
$0.26
x3
$0.21
$0.28
$0.31
x2
$0.22
x2
$0.23
x2
$0.31
x2
$0.22
x2
$0.35
$0.23
$0.27
$0.20
x4
$0.29
$0.40
x3
$0.26
x10
$0.20
Pokémon
(18)
Trainer
(32)
Trainer
(32)
Energy
(10)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
11 attacks
11
50.0% of attacks
2 Energy
7 attacks
7
31.8% of attacks
3 Energy
4 attacks
4
18.2% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Imapancake15
Like all of my decks feedback is much appreciated
where mimichu
I added in Mimikyu @accelgorfan53
I'm not sure if 9 energy will cut it. 11-13 might be a better number so your mewtwo can get enough energy to one hit ko (11 energy = 340 damage, which is enough to OHKO most pokemon).
Good point, I'll fix it.
I added one energy and removed an ultra ball but I'm kinda stuck because I feel like I'll compromise the engine if I remove more... What should I take out. @Fluffy Dragon
I'm not to sure if u should run hyper aroma as you only have 3 stage 1 Pokemon I would recommend neutralisation zone or max belt or secret box.
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