Ampharos ex (Destined Rivals)

LimeLemon LimeLemon Standard 1,137 views Jul 13, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Ampharos ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Flaaffy (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iron Hands ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Magnemite (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Mareep (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Mew ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Miraidon ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

Quite an underrated deck in this current format.

Strategy: I recommend going second with this deck. Anyways, in your first turn, get out Miraidon ex, then use Tandem Unit to get out the Pokémon of your own choice like Joltik, Hands, Magnemite, and Mareep. I'd recommend getting out Joltik and the second Miraidon to then use Tandem Unit to get out Hands and either Magnemite or Mareep. Anyways, you should then try and get to use Joltik's Joltimg Charge, in order to set up Hands's Amp You

...

Quite an underrated deck in this current format.

Strategy: I recommend going second with this deck. Anyways, in your first turn, get out Miraidon ex, then use Tandem Unit to get out the Pokémon of your own choice like Joltik, Hands, Magnemite, and Mareep. I'd recommend getting out Joltik and the second Miraidon to then use Tandem Unit to get out Hands and either Magnemite or Mareep. Anyways, you should then try and get to use Joltik's Joltimg Charge, in order to set up Hands's Amp You Very Much or get the Energy needed for Ampharos onto Mareep. Hands will be your Early Game Attacker while setting up your Mareep/Flaaffy in order to evolve in Ampharos ex to prepare to use Thunderstrike Tail. Heavy Baton helps keep your Energy into play when an Active Hands is KO'd, Maximum Bet lets Thunderstrike Tail reach 330 Damage when 2 Energies are Discarded from Ampharos, which is really helpful. Galvantula helps against your Grimmsnarl and Zard matchups along with most Darkness decks as well. Bloodmoon Ursaluna helps as an Endgame Attacker. Magneton helps you use Thunderstrike Tail against second turn the turn after but it does come at the cost of giving up a prize card. That's all for the strategy section, feel free to make any changes or to leave any suggestions!

CTC: The cards that I'd recommend to add will be sorted in a list along with a brief explanation, if there are any cards you want to add in from here, or any other cards from your own ideas, cut out the cards you don't find useful. With that being said, here is the list:

- 1 Stellar Tera Pikachu ex - Can Activate Area Zero Underdepths, letting you have a bigger bench size.

- 1 Latias ex - Gives your Basic Pokémon Free Retreat.

- 1 Super Rod - Alternative Recovery Option.

- Secret Box - Great card to find cards you need.

- Prime Catcher - Great Gusting option.

- 1-2 Area Zero Underdepths - Makes your Bench much bigger if you have a Tera Pokémon in play.

- 2 Metal Energies - Turns Pikachu ex into a Backup Attacker.

That's all for the CTC section, I apologize if the explanations aren't that good but have a good rest of your day!

Card Types

Trainer 29
Pokémon 22
Energy 9

Energy Types

Lightning 23
Grass 5
Colorless 1
Darkness 1
Psychic 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 12 attacks
12
35.3% of attacks
2 Energy 5 attacks
5
14.7% of attacks
3 Energy 14 attacks
14
41.2% of attacks
4 Energy 2 attacks
5.9% of attacks
5 Energy 1 attack
2.9% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

Comments

LimeLemon avatar

I apologize for being away for a while again, I became quite busy after testing Ampharos ex for a while to find a decent build.

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