Ancient Iron

bluesyprime bluesyprime Expanded 884 views Nov 07, 2023 Updated Nov 25, 2023
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Deck Primer

This is my personal version of a Roaring Moon build with Iron Hands mixed in. Spiritombs are a great little addition with their Cursed Message ability and can be built up to do some decent damage if needed. Iron Hands can add some serious pressure and can be built up quickly with the double turbo and energy switches.

General Strat: Use the Spiritombs as your initial wall while you build up your bench. If your opponent focuses on single prizers or has a water/ flying deck bring out the Iron Hands

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This is my personal version of a Roaring Moon build with Iron Hands mixed in. Spiritombs are a great little addition with their Cursed Message ability and can be built up to do some decent damage if needed. Iron Hands can add some serious pressure and can be built up quickly with the double turbo and energy switches.

General Strat: Use the Spiritombs as your initial wall while you build up your bench. If your opponent focuses on single prizers or has a water/ flying deck bring out the Iron Hands and build him up with Energy Switches/ Double Energy. Jirachi as needed. Most opponents, I've noticed, will avoid knocking out the Spiritombs unless they can do so without activating its ability, which can bring out the opponents switches in the early game. If, however, they do knock one out you can grab a much needed Sada/ Boss/ Catcher/ Transfer while also building up the other Spiritombs in the deck.

**Working to speed this deck up as much as possible. I replaced Path stadium with Stop, as most opponenets had an answer for Path. Also, now you can burn through the deck faster and opponents are more likely to leave it out and even use it (cross your fingers for that boss discard!). I also made some room to insert turbo energies to give the Spiritombs more utility. Now they're not just a wall, but a generator for your back line.

Card Types

Trainer 36
Energy 13
Pokémon 11

Energy Types

Darkness 7
Colorless 3
Lightning 1
Metal 1
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 2 attacks
2
13.3% of attacks
2 Energy 4 attacks
4
26.7% of attacks
3 Energy 8 attacks
8
53.3% of attacks
4 Energy 1 attack
6.7% of attacks

Opening Hand Probability Calculator

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