Annihilape Box (Journey Together)

LimeLemon LimeLemon Standard 1,738 views May 06, 2025
Purchase

Standard Format: Illegal

This deck is not legal in Standard format:

  • Annihilape (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Annihilape ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Mankey (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Primeape (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Defiance Band (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor Turo's Scenario (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Super Rod (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Evolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

This deck quite literally does many things utilizing these 3 Annhilape's.

Strategy: I'd suggest you to go second with this deck but going first is just as fine in this deck. For your Early Game/First Turn, try and get your Mankey's and Duskull's up. Then after that try and get up Budew to item-lock them or to use TM: Evolution if you're going second. If you're going first you could get Budew up but I wouldn't recommend doing that. Anyways, onto an explanation for what your Annihilape's do, the Annihilape

...

This deck quite literally does many things utilizing these 3 Annhilape's.

Strategy: I'd suggest you to go second with this deck but going first is just as fine in this deck. For your Early Game/First Turn, try and get your Mankey's and Duskull's up. Then after that try and get up Budew to item-lock them or to use TM: Evolution if you're going second. If you're going first you could get Budew up but I wouldn't recommend doing that. Anyways, onto an explanation for what your Annihilape's do, the Annihilape from SVI will be used for the attack Rage Fist, which does 70 more damage for each Prize your Opponent has taken which can happen due to Dusknoir or from the other Annihilape from SSP, and now moving onto the Annihilape from SSP, you can essentially KO both it and your Opponent's Pokémon which does also increase your damage with the Annihilape from SVI, now finally Annihilape ex, its use is just as a backup attacker which can be quite helpful due to Angry Grudge being able to do some pretty good damage. Now back onto the Strategy, do also try to get Grand Tree (ACE SPEC of choice) up when it's safe to, and it can be searched out from Colress's Tenacity which then can allow you to evolve your Pokémon into Annihilape or Dusknoir much quicker. Dusclops can also give up a prize and TM: Evo can also help out if you're under an item-lock. Fezandipiti ex is here like many other decks do so this should be self-explanatory. Switch helps get your Pokémon out of the Active, and Turo's Scenario helps reset your Pokémon's damage by putting them back into your hand. This is odd but the Mankey in this deck is kind of better than the other ones for the specific reason of it being able to OHKO Budew earlier on in your Early Game when you are under an item-lock. Defiance Band does increase your damage output much more when you're behind on prizes which will happen a lot with this deck. Due to that reason, you can utilize Bloodmoon Ursaluna as an Endgame Attacker. That's all I have to say about this deck so feel free to make any changes or to leave any suggestions!

Card Types

Trainer 34
Pokémon 20
Energy 6

Energy Types

Fighting 18
Psychic 5
Colorless 1
Darkness 1
Grass 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 15 attacks
15
50.0% of attacks
2 Energy 9 attacks
9
30.0% of attacks
3 Energy 5 attacks
5
16.7% of attacks
5 Energy 1 attack
3.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

LimeLemon avatar

I might not release a second deck today as I had to do quite a bit more of testing for this deck in order to find a good build for it so I do apologize if I don't release a second deck today.

Waffle Enthusiast avatar

LimeLemon Would Munkidori be better when the Psyduck with the Damp Ability releases?

LimeLemon avatar

Waffle Enthusiast Munkidori would be better when that card releases yes, but you could still probably run a 1-1-1 Line just in case Psyduck is already gone or they don't have it in play.

You must be logged in to comment.