Arceus/Goodra/Bibaral

ApertureBlack ApertureBlack Expanded 4,212 views Sep 25, 2022 Updated Sep 25, 2022
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Deck Primer

This deck is constantly being updated with the changing standard meta and/or small improvements. Please understand that the meta can rapidly change and deckbuilding can reflect this.  Thanks and I hope you enjoy the deck!

Deck Goal: Deck is focused around setting up a Goodra Vstar by either using Arceus V/VSTAR.  Once a Goodra VSTAR is set up and attacking it is taking 80 less damage from attacks (100 less with Lake Acuity and 120 less with both Lake and Gardevoir in play) and you can heal

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This deck is constantly being updated with the changing standard meta and/or small improvements. Please understand that the meta can rapidly change and deckbuilding can reflect this.  Thanks and I hope you enjoy the deck!

Deck Goal: Deck is focused around setting up a Goodra Vstar by either using Arceus V/VSTAR.  Once a Goodra VSTAR is set up and attacking it is taking 80 less damage from attacks (100 less with Lake Acuity and 120 less with both Lake and Gardevoir in play) and you can heal it using its VSTAR power or by using Hyper Potions at the correct time.  With proper setup each Goodra VSTAR has an effective health pool of 350-390, can only be affected by damage, and can heal at any time.  

Strategy: Try to accelerate 3 energy onto a Goodra VSTAR using a combination of Arceus's Trinity Charge/Nova/Starbirth.  Once a Goodra VSTAR is in play and is fully setup, switch to attacking with it causing it to take 80 less damage every turn.  With Lake Acuity on the field Goodra VSTAR effectively takes 100 less every turn and if both Lake Acuity and Gardevoir are in play a grand total of 120 less damage.  If you didnt use Starbirth to help setup you also have access to Moisture Star which allows Goodra VSTAR to heal to full HP whenever needed.  Another option is to use Arceus VSTARS ability to tutor a Hyper Potion and another card for both a quick heal and a search for a nice middle ground.  Hyper Potions act as random burst healing and can be abused with Double Turbo Energy counting as 2 energies for its cost.  Lake Acuitys passive 20 damage reduction changes many meta relevant numbers to more favorable ones such as moving Arceus VSTARs base health to 300 and Goodra VSTARs to 290 and changes even more favorably when you include Gardevoir with Arceus VSTAR having base 320 health, Goodra VSTARS to 310, and a fully setup Goodra VSTAR to 390.  With its HP so high Goodra VSTAR can live far longer then most V Pokemon and due to it having no weakness it cannot be specifically teched against type wise.  

Strengths: Immune to nearly every single 1 shot in format.  Almost auto wins against single prize decks due to their below average damage output and its ability to tank/heal.  Goodra VSTAR has no type weakness and Arceus VSTAR has cards that remove its own weakness.  Incredibly simple to play once set up. Big Parasol makes attacks such as Giratina VSTARs much less threatening and covers many rogue stratagies or outright makes them useless such as Sableye or Weezing.  With the reduced 80-120 damage Goodra VSTAR has an effective health pool of 350-390.  The opponent must deal at minimum of 220 every turn to even consider 2 shotting a Goodra VSTAR.  The deck tends to not to rely on its benched pokemon after a certain point which can help it in many matchups.  Radiant Gardevoir is constantly providing a passive damage reduction to all pokemon.  Bibarel allows you to have a safe 1 prize draw engine that isnt disrupted by cards such as Path to the Peak or Empoleon V while also having 10 more health then Cramorants normal damage output.  In the case a Goodra cannot be setup or is knocked out early, Arceus VSTAR is an incredibly good backup attacker and can still utilize Lake Acuity, Gardevoir, and Hyper Potions to nearly the same degree.  

Weaknesses: Has issues with decks that can reach extreme damage numbers (350+). Decks that have effects that can bypass damage resistance or outright knock out pokemon without dealing damage are troublesome without the use of Big Parasol.  Decks that can reliably play both Escape Rope/Boss Orders/Cross Switch on the same turn can bypass the resistance and kill it if they can output 270-310 in one attack the same turn.

Tech Options:

Melony (Chilling Reign) 

Cheren's Care (Brilliant Stars) 

Choice Belt (Brilliant Stars) 

Raihan (Evolving Skies) 

Collapsed Stadium (Brilliant Stars) 

Empoleon V (Battle Styles) 

 

My Discord: ApertureBlack#1999

Feel free to add me to play/talk about Pokemon. 

Card Types

Trainer 33
Pokémon 15
Energy 12

Energy Types

Colorless 10
Dragon 4
Psychic 1

Energy Curve

Distribution of attack energy costs in your deck

2 Energy 8 attacks
8
38.1% of attacks
3 Energy 13 attacks
13
61.9% of attacks

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Comments

shromsh avatar

See fellas, this is how you do a deck breakdown. Detailed but not confusing. Love it.

ComfeyPillows avatar

Exellent, thanks! Finnally a deck description that actually is more than 3 words.

ComfeyPillows avatar

Definantly needs ordinary rods, melony, maybe a crystal cave, and 2 more energy w/m.

Octowen avatar

I would agree, crystal cave is nice for Goodra VSTAR, but you might prefer Lake Acuity.

Octowen avatar

Also you may have already considered this but Indeedee V can be a nice healing touch to Goodra decks.

ComfeyPillows avatar

Indeedee is a v, making it a boss's orders treat. Thats why Bibaral and Gardevori are in it instead of Crobat and indeedee becasue of the easy prizes.

Lake is probably better, but there has to be more discard search due to the low amount of energy. Probably swap either a vip pass or a quick ball for an ordinary rod, or melony.

Octowen avatar

True true. And that's a good point.

ComfeyPillows avatar

So I tried this deck out. It was good, came close a few times. I felt like marnie was nowhere so i would probably swap a vip pass for a lumineon. You can power up its attack to get it off bench in situations.

ComfeyPillows avatar

So i tried with and without bibaral. Heres what happened:

With it, it stops the deck from bricking, which happenes frequently. I swaped out all vip passes due to the inconsistancy and replaced them with colress' experiment to also not brick. I'd add in a drapion to combat mew decks to get ahead fast.

Without bibaral, the deck bricks 60% of the time. With mew decks, its hard to keep up especially with the power tablets, which is why i'd add in a drapion.

 

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