Archaludon ex

Lewis chai Lewis chai Expanded 3,594 views Jan 16, 2025
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Deck Primer

Of all the builds I’ve seen for Archaludon ex, this one is my absolute favorite. If you can manage to get a Star Chronos off in your battle, you absolutely can dominate the game. While that five energy it needs might sound like a lot, you only need to do it once a game and that should be very possible thanks to Assemble Alloy.

 

Once per game, you can scoop up one of your damaged Archaludon ex cards and play it again. Not only is this really good for that favorable prize trade, it’s

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Of all the builds I’ve seen for Archaludon ex, this one is my absolute favorite. If you can manage to get a Star Chronos off in your battle, you absolutely can dominate the game. While that five energy it needs might sound like a lot, you only need to do it once a game and that should be very possible thanks to Assemble Alloy.

 

Once per game, you can scoop up one of your damaged Archaludon ex cards and play it again. Not only is this really good for that favorable prize trade, it’s also a great way to get multiple “Assemble Alloy” abilities off in a turn. The way to sequence this would be:

Use Scoop Up Cyclone on an already damaged Archaludon ex.

 

Use Concealed Cards via Radiant Greninja to get those energy back into the discard.

 

Evolve benched Duraludon into Archaludon ex (the one you brought to your hand) to accelerate energies. 

 

Play Carmine to add the remaining energies into your discard to then get another Assemble Alloy ability off (assuming you have two benched Duraludon)

 

Card Types

Trainer 35
Pokémon 15
Energy 10

Energy Types

Metal 22
Colorless 1
Darkness 1
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 9 attacks
9
39.1% of attacks
3 Energy 10 attacks
10
43.5% of attacks
4 Energy 2 attacks
2
8.7% of attacks
5 Energy 2 attacks
2
8.7% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

Comments

Pendragon9 avatar

just my two cents but I prefer to run Lumineon V over squakabilly just in case you don't get them on your first turn, and wind up with a bum card. also doesn't go to waste if you have a opening hand filled with stuff you don't want to discard.

 

Even if you go first you can also optimize your supporters by only running 1 Carmine (2 if you're paranoid about prizing it)pulled out with lumineon and swap the rest for Professor's research for the 2 extra draws.

 

Not sure what you'd swap it for (maybe 1 of the Pokémon catchers, which I'd trade over for counter catcher personally since you often are behind in early game with Arch), but 1 copy of Thornton is great for getting the fragile two prize that is Squawk/lumineon off your bench in exchange for a discarded Duraludon. Since the swap keeps the "turns in play" of the previous Pokémon, you can [often] immediately evolve it to an Arch, making this a nice combo for the turn you use Scoop up if you have enough energy in the discard. He's also nice for returning your greninja if it gets KO'd early

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