Main Deck (60 cards)
x2
$0.14
x3
$0.11
x3
$0.16
x3
$0.27
$0.13
$0.76
$0.78
$0.15
$0.27
x2
$0.11
x2
$0.43
x2
$0.34
x2
$0.16
x4
$0.23
x4
$0.11
$0.16
$0.15
x2
$0.18
x2
$0.08
x2
$0.16
$0.07
$0.11
x6
x6
x4
$0.13
x2
$0.08
Pokémon
(22)
Trainer
(20)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
15 attacks
15
55.6% of attacks
2 Energy
9 attacks
9
33.3% of attacks
3 Energy
3 attacks
3
11.1% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
William Vidergar
this deck looks ok but without archeops kinda hard to really giv ushimaru energy. ushimaru need at least 2 turn to kill enemy and need energy to do it
I think that the main plan with this deck is to have the Jumpluff that can attack twice per turn use Matchless Maelstorm (using Scroll of Swirls), doing 30 (or 60 if it's a V or GX) damage to each of your opponent's Pokémon each turn. I love the Jumpluff + Scroll idea.
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