Main Deck (60 cards)
x2
$0.15
x2
$0.19
x3
$21.12
$0.75
$0.32
$2.97
x4
$0.05
x4
$0.14
x4
$0.17
x2
$0.26
x3
$0.17
x2
$0.19
$0.38
$0.28
x3
$6.96
x2
$0.24
x2
$10.53
x2
$4.57
$3.78
x2
$61.50
x4
$5.52
$6.56
x2
$1.65
x6
$0.72
x4
$0.73
Pokémon
(22)
Trainer
(28)
Trainer
(28)
Energy
(10)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
12 attacks
12
44.4% of attacks
2 Energy
13 attacks
13
48.1% of attacks
3 Energy
2 attacks
2
7.4% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Toothless
You could also use Bibarel (Pokémon GO) to stop your opponent from taking an easy mill win
Fun deck idea. Might try it in Charlotte regionals for fun
A Roxanne or judge might be nice incase you deck out?
MujRocksTCG - If I have to shuffle my hand back in, I've usually lost already by that point. Shuffling back down to 4 or 6 cards really gimps the damage potential. I don't think my deck has ever really dropped below 15 cards either, usually the game is decided by the time I'm sitting on about 20 cards in hand.
Wow this deck is super cool, I have a few ideas for this deck. Firstly go down to one Sky Seal Stone (Crown Zenith) as it shouldn't be needed twice lol. Next I recommend removing Energy Search (Scarlet & Violet) for something like Klara (Chilling Reign) who allows recursion of energy and Pokemon. Finally try to find room for Escape Rope (Battle Styles) or the Cyllene (Astral Radiance) /Pal Pad (Scarlet & Violet) /Team Yell's Cheer (Brilliant Stars) loop to allow infinite recursion preventing deck out when that becomes relevant in S&V2.
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