Main Deck (60 cards)
x2
$0.83
x2
$1.90
x3
$0.40
x2
$0.04
x3
$0.12
x2
$0.27
x2
$0.06
x2
$0.22
x2
$0.19
$0.23
x2
$0.29
$0.25
$0.12
x4
$0.13
x2
$0.15
$0.17
x2
$0.07
x2
$0.15
$0.11
$0.24
$0.15
x2
$0.22
x2
$0.16
x2
$0.24
x11
$1.97
x4
$0.24
Pokémon
(18)
Trainer
(27)
Trainer
(27)
Trainer
(27)
Energy
(15)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
12 attacks
12
48.0% of attacks
2 Energy
4 attacks
4
16.0% of attacks
3 Energy
5 attacks
5
20.0% of attacks
4 Energy
4 attacks
4
16.0% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
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in your opening hand
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Of course you are the expert here so you probably know better than me, but I read at the wording of Pyroar and it says: "Put 4 counters instead of 2".
I'm pretty sure if you play 2 Pyroar, it won't add 8 damage counters on the Pokemon. It is not a question of stacking or nor, it simply that it says to place 4 counter INSTEAD of 2. If you could use two Pyroar to add 8 counters, it would have been written "Put 2 more damage counters", just like the poison with Toxicroak (Sword & Shield)
I never played the card so I can't say for sure, but that's what I think.
But great idea, I have an Heatran deck with Centiskorch to have a permanent Burn, and Pyroar would be a great addition!
Correct, it is 4 counters instead of 2. Some people use damage and counters interchangeably but the slight difference is that Damage applies Weakness and Resistance while counters don't. As for being stackable, haven't read any official ruling yet as it's a fairly new card but, that's a great observation. I hope we can get clarification soon.
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