Main Deck (60 cards)
x4
$0.05
x4
$0.05
$5.24
x2
$0.37
$0.21
$0.32
$3.11
x2
$3.37
x2
$0.06
x2
$0.26
$0.26
$0.33
x2
$0.16
x2
$0.24
x3
$0.23
$0.30
$0.30
x4
$0.21
x3
$0.41
x3
$0.16
x3
$0.23
x2
$0.10
x3
$0.30
$0.15
x8
x2
Pokémon
(22)
Trainer
(28)
Energy
(10)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
8 attacks
8
27.6% of attacks
2 Energy
6 attacks
6
20.7% of attacks
3 Energy
13 attacks
13
44.8% of attacks
4 Energy
2 attacks
2
6.9% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
SoroSorrow
Yooooo this looks spicy.
A Wailord ex tank deck could beat this because you would be discarding a lot of Pokémon for ditto to do it's thing. I suggest you add a trainer card that lets you retrieve Pokémon for that purpose. And a heavy attacker like mega Charizard, white kyurem, etc.
Thanks for the suggestion Ur_Usual. However, I don't really need to discard Pokemon for Ditto to do its thing. Ditto is a late game backup Pokemon. I will use it when other Pokemon have been defeated. So I doin't need to discard Pokemon specifically for Ditto.
As for retrieving the Pokemon, I already play a Rod in the deck, I might add a second one if it is necessary.
However, concerning the damage output, I don't think I have an issue here. First of all, this is just a Standard deck so I can't play any of your suggestion. And between Paralysis and Immunity, I don't need to One shot everything. hitting 220 damage for a Single Prize deck is sufficient in my opinion. I'm not specifically looking for huge OHKO, I can stall and do 2HKO pretty confortably and since I don't play 2-prize cards Pokemon.
This deck is STRONG :)
I was actually playing a deck very simmilar to this and you inspired me to make a couple change but the major difference from mine and this is I use the poke stop (4) engine since there are so many items and it helps early game consistency so much.
Also you mentioned no boss in the deck, I play cross switcher for the effect of boss.
Hey Squirtle38
Nice to see a fellow Claydol player! I actually really like the idea of the Pokestop engine. I didn't use it in the end because I felt that Training Court was too important when you only have 2 Claydol in play. But I might try a Claydol Pokestop deck too soon. (I'm actually working on a Lucario+Claydol deck with the PokeStop!) Post Rotation, this will probably be the way to go!
As for the Cross Switcher, this is a wonderful idea indeed! I had it in my deck at first, but I had to cut it in the end
I've been having a lot of fun worth the deck, I got to a 7 win streak by happening to not face Mew vmax decks. I don't see how this deck can ever beat Mew vmax unless the mew player is just super bad or is profoundly unlucky. I had the best possible start against a mew deck, but they just had a better one. Their first turn going second KO my snorlax with meloetta cuz of Elise's Sparkle, next round boss my claydol, next round escape rope my claydol, next round boss my claydol.
Boss's Orders seems to be the biggest counter card to the deck because it's basically an instant lose if they take out your claydol. I've been playing around with a version of the deck that wants to go second and use diancie for draw power rather than snorlax, because Diancie gives bench immunity to supporters.
I would also suggest throwing a lost vacuum in the deck because it's also an instant loss if they play big parasol since you can't stun them. A tool jammer or tool scrapper could also work; but getting lost zones out of there is helpful also if you don't have training court in hand.
slithrey Thanks for playing my deck! I really appreciate it!
Mew indeed is an hard matchup since it can find switching cards easily and isn't affected by the immunity. My way to beat it is to go Yvetltal. I beat 2 or 3 Mew just by removing all its FTE ou Fusion Strike Energy. After that it couldn't do a thing. But it doesn't change the fact it is a hard matchup. To be fair, I thought of adding a Drapion for the Mew mathcup too, but I decided to keep it as a purely single prize deck.
And I totally agree with the Tool Scrapper/Vacuum, this is one of the possible changes I suggested in the description.
The idea of Diancie is good and all, but I prefer Snorlax to help me setup my board. If you can setup 3 or 4 Claydol quickly, you don't mind being boss ;) But Diancie is a good idea too, I might try it. And to be fair, when you have Terrakion in Active and you get gust, this is a really good thing since it means you will keep the energy on Terrakion, making the rest of the game so much easier since you are one turn in advance.
slithrey Oh and another possible way beat Mew is by going straight damage. You can start by killing Meloetta, then 2 shot a Mew Vmax, than sniping a Genesect with Zygarde. If Mew retreats, you can simply snipe it too with Zygarde. The deck almost do perfect math, even with the resistance, but it is assuming the opponent doesn'T play Oricorio unfortunately. But if that's the case, then Ditto can be used to "remove" the resistance. Of course I'm not saying it is an easy task, but between this and Yveltal, beating Mew is definitively possible.
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