Ceruledge ex (Post-Rotation)

LimeLemon LimeLemon Standard 2,765 views Mar 30, 2025 Updated Apr 27, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Revavroom (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Squawkabilly ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Pal Pad (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Jet Energy (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

Strategy: Start off the Early Game by setting up your board by getting up your Charcadet's. I'd recommend you go first but if you go second use Budew to item-lock them. Jamming Tower shuts off their tool cards, Carmine and Professor's Research help you discard cards like your Fire Energy to get them into the discard pile and get you a better hand. Squawk also does the same and there are 2 copies for better consistency. You can make it go down to 1 for a 10th Fire Energy or Turo's Scenario. Pal Pad

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Strategy: Start off the Early Game by setting up your board by getting up your Charcadet's. I'd recommend you go first but if you go second use Budew to item-lock them. Jamming Tower shuts off their tool cards, Carmine and Professor's Research help you discard cards like your Fire Energy to get them into the discard pile and get you a better hand. Squawk also does the same and there are 2 copies for better consistency. You can make it go down to 1 for a 10th Fire Energy or Turo's Scenario. Pal Pad helps you recover your supporters. The ACE SPEC of choice, Brilliant Blender, helps you get 5 Energy into your Discard Pile or a Ceruledge to get into your hand if you have Night Stretcher. Jet Energy helps you bring a Pokémon into the Active if a Pokémon of yours is trapped. Revavroom helps also get Energy into the Discard Pile and gives you more cards in hand. Anyways, feel free to make any changes or leave any suggestions!

Edits:

Edit #1: For some reason there was Luminous Energies in here that I don't remember adding. So I replaced them with 1 more Carmine, 1 more Night Stretcher, and 2 more Buddy-Buddy Poffins.

Edit #2: Removed 3 Fire Energy, and Turo's Scenario. They were replaced with 1 Munkidori, 2 Luminous Energy, and a 2nd Squawk.

Card Types

Trainer 29
Pokémon 16
Energy 15

Energy Types

Fire 16
Colorless 6
Metal 4
Darkness 1
Grass 1
Psychic 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 12 attacks
12
57.1% of attacks
2 Energy 3 attacks
3
14.3% of attacks
3 Energy 4 attacks
4
19.0% of attacks
4 Energy 2 attacks
2
9.5% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

Waffle Enthusiast avatar

Interesting deck list, everything seems pretty good.

POKEMON MASTER 7 avatar

Pls follow me and I will follow u too

 

LimeLemon avatar

I genuinely don't remember adding in Luminous Energies so I fixed it.

LimeLemon avatar

Making a few modifications and will edit the description.

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