Charizard ex

danielruxinj1 danielruxinj1 Standard 1,203 views Jul 28, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Charizard ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Charmander (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Charmander (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Charmeleon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Chi-Yu (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Cleffa (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Pidgeot ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Pidgeotto (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Pidgey (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor Turo's Scenario (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Super Rod (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Evolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

Credits to: Lime lemon for the idea.

Strategy: I'd recommend going second with this deck. Anyways, on your First Turn, try getting out 2-3 Charmander's, 1-2 Pidgey's (Typically getting out 1 is preferred), and Cleffa if you plan to use Grasping Draw. Then you have 2 Option's on what to do whether that be using Cleffa's Grasping Draw or to use TM: Evolution (Preferred Choice) in order to get out your Charmeleon and Pidgeotto out. Brock's Scouting helps find your Basic Pokémon or an Evolution

...

Credits to: Lime lemon for the idea.

Strategy: I'd recommend going second with this deck. Anyways, on your First Turn, try getting out 2-3 Charmander's, 1-2 Pidgey's (Typically getting out 1 is preferred), and Cleffa if you plan to use Grasping Draw. Then you have 2 Option's on what to do whether that be using Cleffa's Grasping Draw or to use TM: Evolution (Preferred Choice) in order to get out your Charmeleon and Pidgeotto out. Brock's Scouting helps find your Basic Pokémon or an Evolution Pokémon when you're under an item-lock or helps in the Early Game or to find your Pidgeot ex or Zard ex. Artazon helps search for your Basic Non-Rulebox Pokémon and Jamming Tower shuts off all Tools which can annoy your Opponent, do not use this card when you have Maximum Belt attached to Zard. Chi-yu helps as a single prize backup Attacker, which is especially helpful when your Active Pokémon like Zard is KO'd which allows you to do 180 Damage which can KO a few things. The 60 HP Charmander is here to just be able to OHKO a Budew or Cleffa earlier on into the game, but the Charmeleon with Combustion can already deal with Budew. Your goal is to hopefully set up your TM: Evolution in order to get out Zard and Pidgeot the turn after to then start swinging with Zard as well, though if you're Opponent happens to be bricked and your hand size is small, you can use Cleffa's Grasping Draw in order to get more cards in hand since they're bricked at that time. Maximum Belt, the ACE SPEC of choice, provides Zard an additional 50 Damage to ex Pokémon, which is epically helpful as Zard's Damage Output Skyrocket's due to it. Picnic Basket helps against Pult by ruining the Damage they spreaded with Pult, and Mist Energy helps protect one of your Pokémon in the Early Game. This deck is quite simple to use as its strategy remains the same throughout the game, but do continue setting up Charmander's and recovering Energy with Super Rod in order to continue Attacking with Zard. In late game their are some situatuion where reshiram ex becomes useful as it is able to one shot most of the meta threats like dragupult,marnie's grimsnarl.

If You Are Going First

If you are going first I'd recommend getting board state set up with buddy buddy poffin then getting melowetta ex with nest ball or ultra ball (only get it if you manage to get tm evo) to allow getting you charizard's & pidgeot's quicker.

Card Types

Trainer 33
Pokémon 20
Energy 7

Energy Types

Fire 14
Colorless 6
Darkness 4
Psychic 2

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 10 attacks
10
38.5% of attacks
2 Energy 14 attacks
14
53.8% of attacks
3 Energy 2 attacks
7.7% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

Comments

danielruxinj1 avatar

Let me know for what decks you want next or what improvements could be made to this deck.

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