Main Deck (60 cards)
x3
$0.23
$0.32
$8.54
$0.34
x2
$2.01
x2
$0.05
$0.12
x3
$0.14
x3
$0.10
x2
$0.26
$0.26
x3
$0.15
x3
$0.23
x2
$0.49
$0.24
x2
$0.30
x4
$0.17
x4
$0.19
x2
$0.16
$0.21
x3
$0.34
$0.39
x4
$0.20
x4
$0.25
x2
$0.18
x4
$0.25
Pokémon
(17)
Trainer
(39)
Trainer
(39)
Trainer
(39)
Energy
(4)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
7 attacks
7
35.0% of attacks
2 Energy
7 attacks
7
35.0% of attacks
3 Energy
4 attacks
4
20.0% of attacks
4 Energy
2 attacks
2
10.0% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Deryl
Any suggestions?
You are forgetting Counter Catcher. 2 Battle VIP Pass also seems off. Path could also obliterate decks, as abilities are key. 4 Revealing Echo Zubat is better I think instead of having free retreat. It helps you plan out your Echoing Madness.
Here's a half-baked idea: Focus solely on Crobat and have like 2 Snorlax, 2 Mimikyu, and 2 Klefki or something in case they escape rope you or have another gust effect. Maybe add a Darkness Energy to use Cutting Wind for an important KO.
Thanks! I'll take those into consideration.
This deck struggles against LZ Box, so I added 3 Klefki for when you're still in the Golbat phase, a single Mimikyu (low on deck space), a couple Path instead of all Pokemon HQ, but since there's only one Rare Candy I kept one Revealing Echo and added more pivot. There are more situations where you need pivot rather than seeing your opponent's hand. I also exchanged a boss for a catcher, once again because of deck space. Kept the VIP count in case you go second and play Arven for it when one's prized. VIP isn't a necessity anyways, so maybe lose one more for a nest or level ball.
add switch cart
You must be logged in to comment.