Crobat Snorlax Control

Deryl Deryl Expanded 1,733 views Jan 04, 2024 Updated Jan 04, 2024
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Deck Primer

Testing, please make suggestions. Golbat is the draw engine, while Snorlax and others stall and Crobat locks.

Card Types

Trainer 39
Pokémon 17
Energy 4

Energy Types

Darkness 9
Psychic 5
Colorless 2
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 7 attacks
7
35.0% of attacks
2 Energy 7 attacks
7
35.0% of attacks
3 Energy 4 attacks
4
20.0% of attacks
4 Energy 2 attacks
2
10.0% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

Tangent avatar

You are forgetting Counter Catcher. 2 Battle VIP Pass also seems off. Path could also obliterate decks, as abilities are key. 4 Revealing Echo Zubat is better I think instead of having free retreat. It helps you plan out your Echoing Madness. 
Here's a half-baked idea: Focus solely on Crobat and have like 2 Snorlax, 2 Mimikyu, and 2 Klefki or something in case they escape rope you or have another gust effect. Maybe add a Darkness Energy to use Cutting Wind for an important KO.

Deryl avatar

 Thanks! I'll take those into consideration.

Deryl avatar

This deck struggles against LZ Box, so I added 3 Klefki for when you're still in the Golbat phase, a single Mimikyu (low on deck space), a couple Path instead of all Pokemon HQ, but since there's only one Rare Candy I kept one Revealing Echo and added more pivot. There are more situations where you need pivot rather than seeing your opponent's hand. I also exchanged a boss for a catcher, once again because of deck space. Kept the VIP count in case you go second and play Arven for it when one's prized. VIP isn't a necessity anyways, so maybe lose one more for a nest or level ball.

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