Cynthia’s Garchomp ex (Destined Rivals)

LimeLemon LimeLemon Standard 21,128 views Jun 06, 2025 Updated Jun 06, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Cleffa (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Super Rod (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Evolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

Cynthia's Garchomp can reach 400 HP with Power Weight which is really hard to deal with. Anyways, this deck was pretty fun to try out.

Strategy: I'd recommend going second with this deck for quite a few reasons which will be listed later on in this section. Anyways, for your first turn, try to get out 2 Gible's, 1-2 Roselia's, Shaymin, Munkidori, and potentially Cleffa if you're going second. Now if you're going first, not all hope is lost just try to get up most of those Pokémon but prioritize

...

Cynthia's Garchomp can reach 400 HP with Power Weight which is really hard to deal with. Anyways, this deck was pretty fun to try out.

Strategy: I'd recommend going second with this deck for quite a few reasons which will be listed later on in this section. Anyways, for your first turn, try to get out 2 Gible's, 1-2 Roselia's, Shaymin, Munkidori, and potentially Cleffa if you're going second. Now if you're going first, not all hope is lost just try to get up most of those Pokémon but prioritize your Roselia's and Gible's. Anyways, when going second you have two options:

1.) Cleffa's Grasping Draw for Draw Support.

2.) TM: Evolution since it gets out your Gabite's and Roserade's.

Now back onto the strategy, Gabite is run at 4 copies due to it's Ability being a huge factor of this deck like Drakloak is in Pult decks as it can search your deck for Cynthia's Pokémon which is essentially a free way to get out your Garchomp, another Gabite, Roserade, and your backup Attacker Spiritomb. Shaymin's Flower Curtain is really helpful as it protects your Benched Non-Rulebox Pokémon like your Gible's, Gabite's, Roserade Line early on which can prevent attacks like Mirage Barrage from Greninja ex, Blaziken from Destined Rivals, and other attacks like N's Darmanitan's Flamebody Cannon. Do note that Flower Curtain doesn't block damage COUNTERS as that is a separate thing from damage so it doesn't block things like Phantom Dive's spread or Dusknoir's Cursed Blast being primary examples. Roserade increases Garchomp and Spiritomb's damage output. Munkidori is a MUST in this deck due to its versatility as it can heal up some damage from your Pokémon and helps getting KO's a bit easier since 260-290 or 320 with both Roserade's in play as it can allow Garchomp to deal with Stage Two's or other cards with over 330 HP. Due to the factor of Munkidori being here, you can run Crispin and Luminous Energy as ways to get your Energy into play fairly easily. Now if your Garchomp takes a lot of damage which it will, this only increases Spiritomb's Damage even further and there are times it can deal over 500 depending on the scenario which is INSANE. TR's Watchtower is quite helpful since you can shut off Colorless Pokémon's Abilities which is quite nice Now for the ACE SPEC of choice, Unfair Stamp, I came to this being the best option as the disruption from it is really helpful but there are many other good options that will be listed in CTC. That's all I have for the strategy, so feel free to make any changes or to leave any suggestions!

CTC: The cards that can be added will be in sorted into a list and the cards that can be cut to add those cards in will be shown at the end.

Now here's the list:

- 2 Snorunt's and 2 Froslass's - A nice way to spread damage and can increase Spiritomb's damage output a bit further since Roserade also gets damaged.

- 1-2 more Spiritomb's - Was in my original build and works quite well for consistency but I opted for 1 since I primarily use Garchomp.

- 1-2 Budew's - A great Item-Locking option especially to slow them down earlier on in the game to slowly set up.

- Professor's Research - A decent card to help get more cards into your hand and is decent to have at certain points in the match.

- 3rd Ultra Ball - Decent option to get out your other Pokémon.

- Nest Ball - Decent option to get out your Basic Pokémon that can't get Poffin'd out like Shaymin and Munkidori. (Probably gonna make this change myself to this list)

- 2nd Counter Catcher - More Gusting options and quite helpful.

- 2nd Stretcher - Alternative to Super Rod and is quite helpful in some scenario's.

- Secret Box - Might be a better ACE SPEC to use since many Tool Cards are run along with your Stadiums being hard to find. (Also might make this change to this list myself with this card).

- Prime Catcher - Decent gusting option but arguably one of the worser choices to choose.

- 2nd Artazon - If you prefer consistency you should run this to hopefully ensure to get an Artazon into play.

The list has been concluded, so to add in any of those two ACE SPEC's quite literally cut the current one in here, for the 2nd Artazon, cut TR's Watchtower, for the 2nd Stretcher, cut Super Rod, for the 2nd Counter Catcher, Nest Ball, or the 3rd Ultra Ball, cut the 3rd Power Weight. Same goes for Research. Now, if you're trying to add in the Froslass Line, this gets a bit tricky but cut a Power Weight unless it's at 2, 1 Rare Candy (It's fine to run Candy at 1, I've done testing with it and it works decently well), and perhaps 2 other cards you don't want. Now for 1 Budew or a 2nd Spiritomb, cut a Power Weight unless it's already at 2 so if it is, cut Super Rod.

Card Types

Trainer 31
Pokémon 20
Energy 9

Energy Types

Fighting 17
Grass 5
Darkness 3
Psychic 3

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 14 attacks
14
63.6% of attacks
2 Energy 6 attacks
6
27.3% of attacks
3 Energy 2 attacks
9.1% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

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The description has been finished but may undergo a few changes soon.

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Can you check my decks and follow me congrats for 32 followers (I was you're fourth)

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