Danger, Danger, High Voltage!!

RogueTrainerPTC RogueTrainerPTC Expanded 809 views Feb 17, 2024
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Deck Primer

Deck Synopsis: 

Deck is tool orientated with the general premis being draw out and discard your tools as quickly as possible. This can be done by equipping them to your bench for the purpose of Electrodes attack to then hit hard and fast with Rotom V or Rotom VSTARS attack. The faster you burn through your deck the more effective the attacks will be. Cards such as Turo provide bench lifting in the Mid/Late Game to avoid any unwanted 2 Prize Liability. If you keep the leftovers in your discrad

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Deck Synopsis: 

Deck is tool orientated with the general premis being draw out and discard your tools as quickly as possible. This can be done by equipping them to your bench for the purpose of Electrodes attack to then hit hard and fast with Rotom V or Rotom VSTARS attack. The faster you burn through your deck the more effective the attacks will be. Cards such as Turo provide bench lifting in the Mid/Late Game to avoid any unwanted 2 Prize Liability. If you keep the leftovers in your discrad pile and manage to bench 2 snorlax, Electrode is hitting for a wopping 180 damage minimum each turn for 1 energy. Resource managment is the Key to victory, discard to much or the wrong types of tools can cost games easily. Cramorant and Crisis Punch allow for that Late Game win condition for 0 energy. All in all a fun moderatly competative deck for those wishing to try something new.

 

Pro's and Cons: 

- Brick at the Start and its conceed almost everytime becuase of the sheer amount of tools needed to run the deck if you draw poorly this can cost the game instantly. 

- Rotom Provides decent turn 1 draw support alongside Squawkabilly however if you discard Turo early on these can become liabilities on the field of play. 

- Going first is always advised for set up however the deck can operate both first or second so toggle with your prefered strategy.

- Burns through your deck easily so watch out for those Stall and Mill decks floating about.

- High damage output early/mid or late game and various win conditions make this a fun deck and a hard one to counter, utilising opponents stadiums such as town store, Artizan and poke-stop can also heavily benefit this deck. 

- Easily lost zone capability allows for Cramorant and other cards to combine to really put your opponent on the back foot early doors. 

Card Types

Trainer 41
Pokémon 12
Energy 7

Energy Types

Lightning 8
Colorless 3
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 5 attacks
5
31.3% of attacks
2 Energy 8 attacks
8
50.0% of attacks
3 Energy 3 attacks
3
18.8% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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