Dhelmise VMAV/ Leafeon Vmax

Superpeeper3 Superpeeper3 Expanded 1,474 views Dec 06, 2021 Updated Dec 06, 2021
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Deck Primer

Sharing the stage is Dhelmise Vmax and Leafeon Vmax, as they rely on Rillaboom using it's ability to accelerate energies, dark pokemon are in trouble! Something Leafeon lacks is an alternate attack, as it could hit really hard or really soft depending on some cards it's heavily reliant on. This deck fixes that issue, while true, it lacks the amazing consistency that Leafeon VMAX has in its own deck, Dhelmise makes up for it with it's sniping capabilities.

Leafeon V has [Greening Cells] which allows

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Sharing the stage is Dhelmise Vmax and Leafeon Vmax, as they rely on Rillaboom using it's ability to accelerate energies, dark pokemon are in trouble! Something Leafeon lacks is an alternate attack, as it could hit really hard or really soft depending on some cards it's heavily reliant on. This deck fixes that issue, while true, it lacks the amazing consistency that Leafeon VMAX has in its own deck, Dhelmise makes up for it with it's sniping capabilities.

Leafeon V has [Greening Cells] which allows you to grab 1 grass energy from your deck and attach it to one pokemon, doing this ends your turn but this is an excellent way to accelerate your grass energies.

Leafeon Vmax for 1[G] 1 [C] you do 60 per energy cost in its retreat cost, this does well with Galar Mine adding an additional 120 damage. it's second attack does 170 and heal three for 2[G] and 1 [C].

Dhelmise V for 1 [G] energy does 30 damage, but if you had a grass pokemon knocked out the last turn it adds another 90 which does a total of 120 and if you are going against a pokemon that is weak to grass that is 240! EASY KNOCK OUT ON UMBREON OR MOLTRES!!!!

Dhelmise VMAX for 1 [G] energy does 30 damage per energy attached to any pokemon on the field, which sets up some sick bench snipes once you have 8 energies on it, knocking out almost every V in the game, and weakness isn't applied either on the bench. your metal matchups are actually better than the standalone Leafeon build.

Grookey is super good as a basic pokemon because it has 70 hp so it's not prone to get donked, Thwakey also has an ability where it has free retreat cost if there is a stadium in play!!!! Pair that up with Galar mine and now you can run around and pivot. 

Rillaboom has the ability [Voltage Beat] which allows you to grab 2 [G] energies from your deck and put them on any pokemon, after you get your Leafeon set up you will only use this to start beefing up your Dhelmise Vmax for the chain attack knocking out unsuspecting Vs sitting on the bench.

We run great balls instead of level balls to allow us to grab whatever pokemon we want, and we are heavy on incense so we can make sure to have a Rillaboom paired with our rare candies. We run 2 switches and 2 tool jammers to keep our opponents lock in the active wether to knock it out or to snipe the bench untouched.

4 Marnies allow us to put grass energies from our hand back in our deck so we can use voltage beat. 4 research to get us out of a rut, since we rely on drawing its important to be able to dig into our deck!

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Card Types

Trainer 30
Pokémon 18
Energy 12

Energy Types

Grass 17
Darkness 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 10 attacks
10
34.5% of attacks
2 Energy 7 attacks
7
24.1% of attacks
3 Energy 9 attacks
9
31.0% of attacks
4 Energy 3 attacks
3
10.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

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