Main Deck (60 cards)
x4
$0.09
x3
$4.45
$8.54
x3
$1.42
x3
$2.16
$3.11
x2
$0.37
x2
$0.28
x3
$0.31
$1.23
x4
$0.30
x3
$0.25
$0.27
x2
$0.23
$0.14
x4
$0.34
x2
$0.39
x2
$0.32
x2
$0.15
x16
$0.14
Pokémon
(17)
Trainer
(27)
Trainer
(27)
Energy
(16)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
10 attacks
10
37.0% of attacks
2 Energy
4 attacks
4
14.8% of attacks
3 Energy
7 attacks
7
25.9% of attacks
4 Energy
3 attacks
3
11.1% of attacks
5 Energy
3 attacks
3
11.1% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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in your opening hand
Octowen
maybe Salvatore (Temporal Forces)
Eminginjo I don't think so because that would only work with the Vstar and I don't really have trouble finding him.
what about artazon
Eminginjo There's not room for it unfortunately and it doesn't work well to whip out two Beldum really fast.
btw it also takes out zamazenta
what about removing an artazon
also why vitality band?
Eminginjo I know but Zamazenta is not usually issue to find, and the start of game strategy is grabbing two Beldum turn 1 so BB Poffin always beats Artazon there.
Removing an Arven (I think that's what you meant) is an oof because he's your ideal start of game supporter so playing 4 for max consistency
320->330 and 220->230 are good numbers to hit so that's what Vitality Band is for.
usually those are vs and exs, and there is not many meta pokemon with 330s except for charizard, and with its attack, you would probably get yourself to more prize cards, not to mention the Hero's Cape (Temporal Forces) we got
Eminginjo considering Charizard is nearly a fourth of the competitive meta (for proof see https://limitlesstcg.com) I think that it's fair to tech for it. Also if you're saying that I shouldn't KO Charizards because then they'll do more damage because I've drawn prizes, how am I supposed to win?
exactly...you don't...its a weakness
Eminginjo that's why I play Vitality Band. First you ask why I tech for a matchup and then you say it's a weakness.
I literally just said it has Hero's Cape (Temporal Forces)
Well if they are playing the version with Hero's Cape, and they have it attached, then in that instance you don't need Vitality Band, you can just attach more energy. Vitality Band is still helpful against the other (unenhanced) Charizards, however.
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