Draw a card. Please.

Rithium Rithium Expanded 1,231 views May 14, 2023
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Deck Primer

Here is an absolute meme deck that actually performs pretty well! Here is how it works:

Pokemon:
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Always begin to start with indeedee or voltorb. Its best to go second with this deck due to the fact that you can begin drawing many cards and you don't need to worry about evolutions really! How I personally like to begin, is after placing your indeedee

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Here is an absolute meme deck that actually performs pretty well! Here is how it works:

Pokemon:
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Always begin to start with indeedee or voltorb. Its best to go second with this deck due to the fact that you can begin drawing many cards and you don't need to worry about evolutions really! How I personally like to begin, is after placing your indeedee or voltorb, begin searching for a radiant greninja as fast possible if you don't already have one on field. Then begin placing your energy on your indeedee to draw cards or begin charging with voltorb to your benched indeedee. Both will work fine as one allows extra draws if you need a better hand, while voltorb will allow a fast charge to indeedee, allowing her to either attack or draw next turn.

Feebas and milotic are typically needed as a lot of meta builds will carry a Judge. If you get a judge pulled on you even once during your game, you're ruined. Dew Guard will prevent Judge or any other cards to affect your hand. Its important to get this ready as soon as possible for some decks, while other decks they aren't a concern at all.

Make sure to keep rotating your indeedee's and Electrodes for great draws and fast DPS from Indeedee. Voltorb requires no energy so you can mainly put your energy onto indeedee.

Perrserker is now the fun part of the deck! After building a solid hand late game, you now will require 4 cards. Ensure that you have a Raihan and one of your indeedee's/electrodes have been knocked out, then have an additional energy in your hand, along with a sky seal stone and a switch. (It sounds like quite a requirement but like bro. You're gonna draw your whole damn deck.) This will allow you to switch out from whatever pokemon is in your active spot, along with allowing you to maximize your prize card steals from vstars and vmax. Perrserker should ONLY be used if there is a vstar or vmax in the active position. If the pokemon is not in the active position, use an escape rope instead of a switch and pray to lord.

The proper rotation between indeedee's and electrodes will allow a great opening for perrserker as most people won't have a single clue of wtf is going on, due to this, they will just chuck in a stronger opponent. This has been going on since ultra league, its pretty funny.

Supporters:
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As for supports on turn 1/turn 2, always aim to grind for a schoolgirl. Your opponent will have 6 prize cards to begin with, so those 4 draws really do make a difference. Adding that on top of radiant greninja and or any other draw attacks (if possible), you'll begin to build a pretty nice hand. Consistently ensure strong draws using the evolution of voltorb, or applying hard hitting damage with indeedee as she also scales off of your hand. We're going to keep perrserker in your hand as long as you can until you absolutely need him. In this case, wait until you have your sky seal stone and can ensure extra price card steals.

After applying pressure with indeedee, you can now have small KO's along with damaging vstars or other ex cards. Prize cards help you build power! So always ensure to maximize your draws using schoolgirl/schoolboy. Those should be the only supports you're using if you have them in your hand and the prize card count matches. Worker will allow you to discard stadiums that can hurt your gameplay or only benefit your opponent since you don't need stadiums. Klara is used to bring back energy into your hand while also adding back any evolutions of voltorb back into your hand for another voltorb. In general, bringing these cards back in your hand also buff your power slightly. Good to use her late game if you need an extra punch, or if you need your evolutions back!

Choy is my typically least used as I don't want my opponents knowing I have a perrserker or sky seal stone, but it is great early game to get an idea of how they may counter your single prize cards. Your biggest weakness in this deck are too many single prize card opponents or benched attackers that can knock out multiple of your pokemon. The idea is to slow down your opponent as much as possible with single prize cards while you draw most of your deck. (Alternatively feel free to add manaphy and replace choy for someone else to fit your playstyle.)

And thats all for tonight folks!

Enjoy drawing your deck to a critical life alert condition, because you're about to hit some whopping numbers from a meer indeedee.

Card Types

Trainer 29
Pokémon 18
Energy 13

Energy Types

Grass 6
Water 5
Colorless 4
Metal 3

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 23 attacks
23
69.7% of attacks
2 Energy 9 attacks
9
27.3% of attacks
3 Energy 1 attack
3.0% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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