Expanded Format: Illegal
This deck is not legal in Expanded format:
- Dusclops is banned in Expanded format.
Main Deck (60 cards)
x2
$0.07
x2
$1.80
x2
$0.13
$0.10
$0.53
x2
$4.67
$0.13
$1.09
$6.85
x2
$0.63
x3
$0.42
x2
$7.13
$2.18
$0.70
x3
$0.15
x3
$0.49
x4
$0.37
x3
$1.32
x4
$0.28
x4
$4.24
x2
$0.23
x2
$3.30
x2
$1.57
x11
$20.70
Pokémon
(22)
Pokémon
(22)
Trainer
(27)
Energy
(11)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
11 attacks
11
37.9% of attacks
2 Energy
5 attacks
5
17.2% of attacks
3 Energy
9 attacks
9
31.0% of attacks
4 Energy
4 attacks
4
13.8% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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Probability of drawing at least
of
in your opening hand
WafflzInTheHouse
Alolan Raichu is competitive, but this deck isn't. Alolan Raichu benefits from its attack allowing you to discard special energies that provide multiple lightnings at once for multiple shots of damage per card. This leads to you wanting to hyper-turbo your deck into winning in the second turn by having Electrode-GX accelerate 4 Counter Energies and 4 Reversal Energies (with its ability KO'ing itself to active them), along with some Speed Lightning Energies for consistency. This culminated in you dealing 600+ damage to your opponent's board, and on the second turn, it's usually enough to either KO 3 double prizers or all of your opponent's Pokémon in play. That deck actually got runner-up at the most recent documented Expanded Champion's League on LimitlessTCG, so it's proven to work well, even if it's a gimmick.
For another word of advice when wanting to make something competitive, as yourself: "why aren't people at the top level already doing this?" This is because these people who literally play Pokémon for a living have had a lot more time to dig up broken combos and figure out if they actually do or don't work. If you look at a combo and think that it's really overpowered, for nobody to be using it in the competitive scene, there's usually a reason for it.
CountyGibbon798 Thank you. I was trying to stay away from Electrode GX because I feel like this deck is better of fully 1-prized. And yes, I knew about the stupidly good raichu electrode deck. But this is completely different! I will play the special energies though.
The thing is, "different" doesn't always mean "good." The main problem with this is that it's built like a Standard deck. You have a stage 1 attacker and 2 stage 2 lines, with only rare candy, which makes things quite slow. This also extends to your stage 1 support Pokémon, and relying on your stage 2's to get work done. Dusknoir is also kind of redundant if Raichi aims to KO everything anyways, unless you want to be picky about the damage placement. For the minor adjustments, just use Radiant Alakazam instead. I'd rebrand the deck from being competi, because again, this is NOT competitive.
CountyGibbon798 Raichu is not supposed to KO everything, it is supposed to leave every pokemon with 40 or 50 HP remaining and then just Dusknoir. That's why I don't play special energies. You're not supposed to KO everything.
And also is it a coincidence that you always comment on my decks?!
Okay, so if you're going for a board wipe combo, then it's just being made fancier than it really needs to be. I can see the benefits of not KO'ing anytging until the end, but this deck is doing literally nothing to cash in on those benefits just so the final combo looks more elegant. This means that until you plan on winning the game, you'll be at six prizes. If that's what you're planning on, this deck can get away with using all of the comeback cards while not actually being behind in the prize race. Stuff like Ace Trainer and Counter Catcher come to mind. This also includes the special energies, because your opponent will naturally be taking KO's throughout the game while you set up your combo.
But here comes the drawback of leaving your final move until the end. Your opponent will see it coming from miles out. Most decks either run Penny, Turo's Scenario, or Acerola which can all mess up your plans if you need precise math. Most decks that run Vileplume (AKA all control lists alongside a good number of Stage 2-centred decks) prevent Rare Candy from your strategy from going online as quickly.
Here, this tournament is nearly a year outdated, but at least it gives a general grasp on what Expanded looks like. https://limitlesstcg.com/tournaments/434
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