Early Post Rotation Zard/LAX box

duncanxc duncanxc Expanded 945 views Mar 26, 2023 Updated Apr 03, 2023
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Deck Primer

This is an early iteration of Lost Box with Radiant Zard and Snorlax. The game plan is very similar to this deck in the LOR format - use Cram once or twice early for pressure, turbo to 10 in the Lost Zone with Lost Vacuum and heavy counts of tools and stadiums to use Sableye, then finish the game with heavy hits from Charizard and Snorlax.

I heavily tested with a similar list in previous formats before Greninja Lost Box began to dominate, and I think this is strong but probably not better than other

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This is an early iteration of Lost Box with Radiant Zard and Snorlax. The game plan is very similar to this deck in the LOR format - use Cram once or twice early for pressure, turbo to 10 in the Lost Zone with Lost Vacuum and heavy counts of tools and stadiums to use Sableye, then finish the game with heavy hits from Charizard and Snorlax.

I heavily tested with a similar list in previous formats before Greninja Lost Box began to dominate, and I think this is strong but probably not better than other variants. That said, this can beat pretty much anything, the main challenges are against Mew with Path and ArcTina with Path, but you can still beat them. A lot of decks are playing Judge now, and that can be scary to handle without Greninja as a crutch.

Things to consider adding: a Hawlucha package with one Collapsed stadium. This allows plays where you discard Hawlucha after the first use, get back that turn or a few turns later with Klara, and then have multiple 2 prize turns using Hawlucha + Sableye. Also, a second manaphy for mirror and Pal Pad for recovery. Finally, I would consider adding a switch or 2 to buff out the 10 outs currently in the deck. I would consider dropping down to one gate, but this should definitely be tested first. Also, Basin could be dropped. One Snorlax is also probably acceptable, but since the recovery is minimal two seems strong. It is also a lovely attacker in Mirror.

Card Types

Trainer 39
Pokémon 13
Energy 8

Energy Types

Psychic 6
Water 3
Colorless 2
Darkness 1
Fire 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 5 attacks
5
33.3% of attacks
2 Energy 4 attacks
4
26.7% of attacks
3 Energy 4 attacks
4
26.7% of attacks
4 Energy 1 attack
1
6.7% of attacks
5 Energy 1 attack
1
6.7% of attacks

Opening Hand Probability Calculator

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Probability of drawing at least of in your opening hand

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