Main Deck (60 cards)
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Pokémon
(26)
Trainer
(24)
Energy
(10)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
6 attacks
6
23.1% of attacks
2 Energy
12 attacks
12
46.2% of attacks
3 Energy
6 attacks
6
23.1% of attacks
4 Energy
2 attacks
2
7.7% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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MyceliumMADNESS
have you done a draft of the deck w/ jumbo ice cream? since you're always going to have 3 energy at minimum on a vileplume, it could benefit from the healing and add to the tanky aspect
I did initially consider Jumbo Ice Cream, but am still unsure what I would drop to add one or two. I could possibly remove a grass energy, a Forest, and/or a Dawn.
tbh you might be able to cut the tangelasa and one ludicolo line for some ultra balls and the hydrapple ex line which will allow for more energy placement and more healing. its attack isnt bad either so it could be good as a pinch attacker
I am guarded about loosing Tangela. In all my games on LIVE, Tangela has always been a great boon, helping quickly getting Vileplumes out. Every turn I am able to grab the next evolution piece, or with one of the 4 Forests in play, I can usually get at least 2 Vileplumes up and healing before they can get a heavy hitter set up. Once I get a Tangela, I almost don't have to think of what I need for Vileplume, between its ability and Pads/Dawn. I usually just focus on getting a Meganium and Ludicolo. Ludicolo is still a small pain point, as since it's final is water, I cannot fully get it out in one round. Been trying Rare Candy in place of stage 1 Lombre.
I am apprehensive about adding a 1/1/1 Hydrapple Ex line. I can see the benefit of the extra energy acceleration, quickly scaling damage with Meganium energy doubling, and precision 30 HP heal, but I also see it more as a liability. First, it takes up a bench slot, which ideally could be used for Vileplume, which reduces a possible guaranteed heal of 30 HP to every pokemon, every turn. Second, prizing just one piece makes it somewhat useless early game, and loosing just one piece early game makes it somewhat useless later in game. Hydrapple could be a great addition, but I would want to run at least a 2/2/2 line, again with possible stage 1 replaced by Rare Candy. Sadly, I can't see what 6 cards of the deck I would replace/switch.
I have had a change of heart, and am currently testing swapping out the 2 Tangela, for 2 Mega Evolution Celebi.
Tangela was great for quickly building Erika's Vileplume, but Celebi allows you to search your deck for any combination of 3 grass pokemon and stadiums. At a cost of one grass, you can pull out a stadium and 2 missing pieces for a full 3 evolutions, instantly benching a Meganium or Vileplume. Then pull out another full 3 evolutions every round Celebi survives in the active.
Weighing the two...
Did you ever having trouble with retreating? With only 2 Air balloon?
Unfortunately yes, especially while trying Celebi in place of Tangela. With only 2 air balloons, and no Petral to seek them out, I do often have to waste 2 grass energy for movement early game. Surfer might be a good card to add, but likely would have to swap out 1 or 2 Lillie's and/or Dawns. Later game, with Meganium, dropping 1 grass if I need to move isn't usually an issue.
I do find that my opponent does help me out quite frequently though. Most only see the ability, and Vileplume is usually mistaken for a healing supporter. More often than not, it is gusted to the active, thinking it is blocking my intended attacker and an easy 2 turn knockout.
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