Germ's Germ deck. (Expanded)

Velocomander Velocomander Expanded 1,142 views Jan 07, 2023 Updated Jan 17, 2023
Extravagant
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Expanded Format: Illegal

This deck is not legal in Expanded format:

  • VS Seeker is not legal in Expanded format (must be Black & White onward).
Deck Primer

I built this deck for my buddy, nicknamed "Germ" to be consistently poisining decks. 

Goal:

1. Keeping your opponents pokemon poisoned. 
2. Maximizing the Damage of poisoning. 

It has a lot of draw, and discard-pile grabbing cards that allows you to get through your deck fairly quickly to get the cards you want. 

Main way to play:

- You want to go second
- You want to start in the active koffin or trubbish. of course you have to make due with what you got. 
- You want to get your

...

I built this deck for my buddy, nicknamed "Germ" to be consistently poisining decks. 

Goal:

1. Keeping your opponents pokemon poisoned. 
2. Maximizing the Damage of poisoning. 

It has a lot of draw, and discard-pile grabbing cards that allows you to get through your deck fairly quickly to get the cards you want. 

Main way to play:

- You want to go second
- You want to start in the active koffin or trubbish. of course you have to make due with what you got. 
- You want to get your game state to where you have multiple weezings that can cycle, and your poison doing 100+ 
- You do this by using weezings attack, as well as the stadiums, toxacroaks, and sneasler. 
- You ensure weezings (and in some cases sneaslers) stay in rotation by using klara/vs. seeker. They will get knocked out, but they will stay poisned. 


Depending on your hand, you can search for croagunks first, or the sneasler first.
For example if you have toxicroak or evo incense in your hand, you may choose to get the croagunk first, because you will have more outs to the sneasler anyway later. 
Which ever mazimizes your chances to develop a board state that has multiple poison damage adders in a few turns. 

With 3 Toxicroaks, a Virbank City Gym, the Sneasler and Weezing you are doing 140 damage each pokemon check up turn. 

That's a lot of pressure on your opponents active pokemon. 

Sometimes this deck loses steam when you cant get the set ups going, so the twin energies are in there to build up sneasler (your next best attacker) or garb/crobat. 

But you would be suprised at how quickly this deck can turn around. 

I recently won one of those 8 person expanded events with this updated version and won, but in order to do that I had to really really math things out, and ultimately set up crobat such that it could jump in late game, tank a hit, then retreat out to someone who could close the game out. 

One card I found helpful, but less consistent then I thought was "Dark Patch". I think its because I don't play that many energies and rely alot on klara/weezing. 

I would consider moving the count of dark patch down to 2 or even 1, and possibly add either another attacker/staller (miltank), or other support cards, like koga's trap, klara, poison barb, etc. 


Summary: 
- Weezing is the primary driver of the deck. 
- Prioritize what keeps your pokemon poisoned, and what maxmizes long term effects of poisoning. 
- Sneasler is actually your second best attacker (because it guarantees poison and is 1 prizer), the math adds up to where you can two shot most V/Vstars through the poison effect. 


I am still experimenting and looking for better ways to build this list.

If you have any ideas please let me know! 

Card Types

Trainer 31
Pokémon 17
Energy 12

Energy Types

Darkness 15
Fighting 2

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 11 attacks
11
55.0% of attacks
2 Energy 4 attacks
4
20.0% of attacks
3 Energy 5 attacks
5
25.0% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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