Main Deck (60 cards)
x2
$0.21
x2
$0.39
x2
$0.16
$0.21
x2
$0.19
$0.12
$0.27
x3
$0.16
$0.18
$3.00
x2
$0.85
$0.28
x2
$0.15
x3
$0.28
x2
$0.22
$0.30
$0.08
x3
$0.24
x3
$0.25
$0.87
$0.24
$0.23
x2
$0.16
$0.31
x2
$0.34
x2
$0.25
x2
$0.18
x6
$0.09
x8
$0.12
Pokémon
(19)
Trainer
(27)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
5 attacks
5
20.8% of attacks
2 Energy
9 attacks
9
37.5% of attacks
3 Energy
7 attacks
7
29.2% of attacks
5 Energy
3 attacks
3
12.5% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Observer
There are good ideas I think. But are there too many energy acceleration? I am new at deck building if you explain appreciated. and while too many stage 2 lines , why you didn't use a TM evolution?
GloomAvian I suppose it is better to be safe than sorry regarding energy, although in theory you would only need 1-2 for incineroar at the beginning or charizard at the end. Also TM evolution is a great idea, a rare candy can be traded for that moving forward. Thanks for the insight!
There are 2 stage line, most of decks use stage 2 + stage 1 or stage 2 + basic pokemons. With two stage 2 line, isn't set up difficult? And there is Salvatore (Temporal Forces) similar effect like TM evolution but it is a supporter.
Maybe find other pokemon for energy acceleration like stage 1 or basic.
GloomAvian Rare Candy (Scarlet & Violet) allows you to skip stage 1 and go straight to stage 2 from basic. I agree that getting two different stage 2 lines in play can be difficult but having 3 rare candies makes it a lot faster. Observer I do think there is too much energy acceleration considering Incineroar's ability allows it to decrease its own attack cost. Maybe try using Armarouge (Scarlet & Violet) since you are running magma basin anyway? It would also give you more deck space since you won't need fighting energy anymore.
HammycarterL Armourage good idea. I think better than Infernape because too much energy acceleration currently. other suggestions do you have, example instead removed fighting energies?
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