Firey Fierceness

Pokénoob33 Pokénoob33 Expanded 1,749 views Feb 07, 2022
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Deck Primer

My first deck, tell me any mistakes!????

Card Types

Pokémon 24
Trainer 18
Energy 18

Energy Types

Fire 22
Colorless 2

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 12 attacks
12
35.3% of attacks
2 Energy 12 attacks
12
35.3% of attacks
3 Energy 9 attacks
9
26.5% of attacks
4 Energy 1 attack
2.9% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

ShackWoods avatar

Is this deck meant to be used competitively, or just with friends?

 

If you intend on just using this with friends, I'd suggest replacing all the gloves with other Trainer cards - such as switch/escape ropes to switch between your mons, a boss's orders to force your opponent to switch, or maybe a Sonia to find Pokémon/Energy

If you've built this with plans to use this somewhat competitively, then you're unfortunately going to fall flat on your face.

There are three main issues:

1) That is just WAY too much energy for a standard attacking deck. Decks that use lots of energy tend to be using the energy for a gimmick attack -look at Radiant Steelix

2) The spread of Pokémon just won't hold up well in the current metagame.
Typically Stage 2's aren't the best due to the resources needed to get them setup (smaller issue)
However, the bigger issue is seen in the other Pokémon.
The problem with Pyroar is that they just don't deal enough damage and will be taken out in the following turn.
Whilst Oricorio is sometimes used, it's paired with other Fusion Strike Pokémon to reduce damage - and your only fusion strike Pokémon is Oricorio itself (Single Strike and Rapid Strike are different)
Honestly, Centiskorch could be a gimmicky sweeper with Coil, but that 130 health is asking to be one-shot.
Finally, if you want to centre the deck around Cinderace, (I can tell you chose it cos you like it which isn't a problem), then you need to REALLY centre it around Cinderace.
3) The issue with your selection of trainer cards, is that you entirely rely on drawing a Ball guy to get Pokémon out. Now, this can work, BUT you really don't want to be using Great Balls and Poke balls - they're just too unreliable.
Finally, you just don't want to be using Gloves as tool cards, they're too Situational, and what happens if you draw Rubber Gloves when you need Spongy Gloves?

 

As a first attempt, this is honestly a brilliant try, with some obvious synergies (Well Done), but it will most likely fail against most decks, not just those built competitively.

 

But it's easy to just give you a ton of criticism, but I feel you'd want a few ideas on how to improve.

Disclaimer - I'm new to this too lol, don't take my word as though I'm a master.

Firstly, decide on a Pokémon to be your 'Hero'. (Let's use Cinderace VMax as an example). Whilst building you want to be keeping them in mind.

Next, figure out what you need to get the 'Hero' into fighting shape.
With this Cinderace example, you need two things: Energy, and the Pokémon.
To get the Pokémon into play, you're going to want a couple copies of the card, just in case one or two get trapped in your prizes.
You'll also need cards to find your Cinderace V, then find your Cinderace VMax (I'd suggest some combination of Quick Balls, Ultra Balls, and Evolution Incense, as these are item cards which let you search your whole deck for Pokémon (you could pair this with Ball guy to get your balls into play, or Sonia to get 2 Pokémon or energy into play))
Similarly, you'd need some number of energy to power up your moves (Let's say 9 Fire energy for 3 Cinderace VMax)

If you follow this, you'll have a small set of cards (20-ish I guess) which make up your core strategy.

Now you need to find a supporting cast of Pokémon that can help setup your 'Hero' (these don't need to be attackers)
In this Cinderace example, you could use the Lost Origin version of Pyroar to boost the power of Max Pyroball's Burn status.
I'd also suggest Radiant Charizard, allowing you to deal LOTS of damage late into the game - Some decks also run cards like Oranguru, Crobat V or Radiant Greninja to get cards from the deck (don't just throw them in though)

Now for the annoying part, you want to finish up the deck with a selection of trainer cards to produce a consistent means of drawing (don't want to have to pray every time you draw a card that it's what you need) <These are typically called Draw Engines>
In our example, the balls/evolution incense make up part of this, but you’d also want Supporter cards to find Pokémon/Energy or other cards within the engine (Like Ball Guy)

Finally, fill out the deck with cards that can help against negative matchups (something you attempted with your gloves), as well as cards such as switch, which can get your attacker out up-front, or Boss's Orders to force a Pokémon out that your opponent is trying to preserve.

This'll leave you with a competent deck that should be able to hold up against most other decks.

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