Main Deck (60 cards)
x2
$0.59
x3
$0.18
x3
$0.17
x3
$0.14
x4
$0.23
x3
$0.21
x4
$0.21
x2
$0.13
x2
$0.13
x3
$0.18
x3
$0.22
x2
$0.15
x3
$0.24
x3
$0.23
x6
$10.00
x6
$61.96
x4
$0.24
x4
$0.23
Pokémon
(11)
Trainer
(29)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
3 attacks
3
15.0% of attacks
2 Energy
9 attacks
9
45.0% of attacks
3 Energy
8 attacks
8
40.0% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Lezbean2019
Interesting combo. I see some problems with the deck though, lets check if we can make this better.
It lacks draw power and the energy acceleration is rather weak:
- Needs draw supporters: At least 8-10 if you aren't drawing cards with items or support pokemon. Marnie, Research, Avery.
- The energy acceleration is almost non existant: There are 3 pickaxe for posibly 3, 6 energy to accelerate which is less than 10% probability when sing it. Magma basin, Raihan, or Oranguru are ways to improve the odds of accelerating energy.
I think the overall problem is that it wants to do so many things that don't overlap. Like
- 3 stadiums that only works on 3 basic, but not the other 5 pokemon.
- 2 Burning scarf for 2 possible targets.
- 4 heat energy for 2 possible targets.
- 4 stone energy for 3 possible targets.
- 3 Pickaxe that doesnt work with 6 basic fire energy, nor 8 special energy. Only 6 of the basic fighting energy.
- 2 Grant buff for 3 out of 8 possible attackers.
- 2 cape of thoughness for possible 3 basic Turtonator. But is also competing with 2 rocky helmet.
My advice is to narrow down your gameplan (only arcanine&turtonator or arcanine& galar arcanine) and focus on imporving that. Add support pokemon that improves the plan like moltres for extra fire damage or the other attacking moltres. Support items like switch, balloon, ordinary rod might be helpful too.
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