First Turn Win | Unlimited Cape

CountyGibbon798 CountyGibbon798 Unlimited 2,355 views Dec 07, 2023
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Deck Primer

Yet another first turn win!

This deck is just a slightly altered version of my Unown HAND deck, except I removed Pokédex HANDY910is (Platinum) in favour of Luxurious Cape. I also replaced Draw Energy (Cosmic Eclipse) with Rainbow Energy, and I swapped Unown HAND with Unown DAMAGE. If you want to see how to pilot this deck, please consult to my other deck, as this works pretty much the same. I will address all of the differences here, though.

Link to original deck: https://pokemoncard.

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Yet another first turn win!

This deck is just a slightly altered version of my Unown HAND deck, except I removed Pokédex HANDY910is (Platinum) in favour of Luxurious Cape. I also replaced Draw Energy (Cosmic Eclipse) with Rainbow Energy, and I swapped Unown HAND with Unown DAMAGE. If you want to see how to pilot this deck, please consult to my other deck, as this works pretty much the same. I will address all of the differences here, though.

Link to original deck: https://pokemoncard.io/deck/first-turn-win-unlimited-espeon-71160#/

The key difference here is in the major replacement: Luxurious Cape. It was one of two options to take this win condition, and the other being with Magikarp & Wailord-GX (SM Black Star Promos). I ultimately went with cape, as having to run extra basics lowers the chances of starting with Sableye, and going second in Unlimited might as well be a loss in of itself. So, you want to put Luxurious Cape onto your Pokemon to give them a collective 660 HP. In order to do this, you could put them on 3 Sableye and Porygon-Z, or a combination of them. Just DO NOT put it on Unown, as it needs to be active for the ability, and you need your benched Pokemon to have the damage counters on them. There's also no way of getting the tools back outside of Scoop Up Net, and that discards them, so you have to treat the capes with care and not play them too aggressively.

The combo itself remains the same. Porygon-Z accelerates Rainbow Energy, and Espeon puts them back into your hand. The cath about Rainbow Energy is that you put 1 damage counter on the Pokemon you attach it to, but that is played to your advantage here. Do this 66 times to put 66 damage counters on your benched Pokemon, get Unown active, and win the game! 

Now, do I believe that this is better than the HAND version? No, not really. Losing Pokedex HANDY hurts quite a bit, and the HAND version doesn't need as many pieces to work. This deck isn't bad by any means, either, so you very well could use this one if you really hate somebody. I have a third version of this deck, but it functions differently. You can check it out here! https://pokemoncard.io/deck/get-clay-d-unlimited-t1w-71384

If you want me to make another deck like this that uses Unown MISSING, let me know! (Oh, I'm going to regret this, aren't I?) 

Card Types

Trainer 44
Pokémon 13
Energy 3

Energy Types

Colorless 6
Darkness 4
Psychic 3

Energy Curve

Distribution of attack energy costs in your deck

0 Energy 4 attacks
4
22.2% of attacks
1 Energy 7 attacks
7
38.9% of attacks
2 Energy 3 attacks
3
16.7% of attacks
3 Energy 4 attacks
4
22.2% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

Comments

Tangent avatar

Rainbow energy is really smart for this, I like it a lot.

CountyGibbon798 avatar

Tangent Yeah, my initial plan was to use Old Cemetery (Chilling Reign) to put on damage, but I couldn't play more than 1 stadium per turn. Then I looked into damaging energy, and Rainbow Energy was hiding in plain sight. Thanks!

Marco_Ne avatar

For unlimited 4 broken time space is a lot. You'll be cycling through your deck a few times per turn so you only really need 2. Since you're playing scoop up net shaymin ex/ uxie (that has the same ability but 7) would help draw a lot.

CountyGibbon798 avatar

Marco_Ne Thanks for the feedback! The four Broken Time-Space is mostly out of paranoia of not getting it early, as if you end up not getting it (or worse, they're prized), it becomes exponentially more difficult to pull of Lysandre's Trump Card, if not impossible. And because of how much cycling matters to this, I figured it was worth the risk. In the end, I didn't find it to be all that intrusive after getting it out, either. But I guess I could remove one of them in favour of more consistency, like an additional Computer Search. I don't think I'll add Uxie, though, as I don't want to add more basics to the deck; they dilute the chances of getting Sableye first, and going second in Unlimited is the last thing you want. Again, I appreciate the input.

Iplaylostbox avatar

Maybe play some sky field for more benched Pokemon to damage

CountyGibbon798 avatar

Iplaylostbox In these decks, you're pretty much locked into playing Broken Time-Space as everything works aroundbeing able to evolve immediately. You also can't play more than 1 stadium per turn without the use of a relatively obscure tech (Teleport Room Gothitelle/Brock's Ninetales), and that lowers the chances of you getting an opening with Sableye. Either way, I had very little issue when using Luxurious Cape, as it doesn't take up much space and provides enough extra HP to win soundly. Thanks anyways!

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