Main Deck (60 cards)
x2
$0.20
x2
$0.39
$0.32
x2
$0.64
x4
$0.17
x4
$0.23
$1.75
$0.22
$0.23
x4
$0.23
x4
$0.22
x2
$0.31
$0.19
x4
$0.22
x4
$0.19
x2
$0.20
$0.18
x2
$0.40
x4
$0.26
x4
$0.19
x3
$0.24
x7
Pokémon
(17)
Trainer
(36)
Trainer
(36)
Energy
(7)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
7 attacks
7
36.8% of attacks
2 Energy
10 attacks
10
52.6% of attacks
3 Energy
2 attacks
2
10.5% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Other Expanded Decks
Expanded
$120.61
Marshamosa Donk Ver. 2.0
Go first. Use zigzagoon, hawlucha, and r...
Supremely Unown
(3 hours ago)
13
0
Expanded
$107.72
Turbo Roaring Moon
TheCrownedSword
(4 hours ago)
15
0
Expanded
$526.24
Expanded Delta Reign Mega Rayqaza ex 2026
Replace M Rayquaza EX and Talonflame wit...
Dawortar
(6 hours ago)
15
0
Paisley Park, After Dark
I gave this deck a try and I'm absolutely loving it! It's pretty fun and has had good results against meta decks. The only autoloss I've encountered is Cresselia (Lost Origin), everytime you try to build up damage with Mismagius you are just giving it ammo to snipe you. Any suggestions on that regard?
Also, what are your thoughts on adding Kingambit (Obsidian Flames), Lunala (Celebrations) or Crobat (Silver Tempest)? I think they have good synergy with the deck and could be really useful on the endgame.
MrOwO Aaah thank you so much, it's nice to hear someone enjoyed my deck. The Cress matchup is definitely rough - I guess maybe the solution would be to run a higher Boss' count and force them to put more damage counters on a different mon with Gardy's ability or stay trapped taking damage. I absolutely suck at making Zoroark (Evolving Skies) lists but I could also see that working well in here, and then you could theoretically tech Mightyena (Astral Radiance) with Reversal Energy too - which would also deal with Mew VMAX.
At the moment I don't think stage 2s are consistent enough for me personally to want to run them without an immediate major benefit, but Lunala being able to get slowly built up over the course of a game instead of needing to be constantly cycled like Kingambit would definitely make it an interesting add. Let me know if you try anything out.
I got super lazy writing the caption for this but I also think Rescue Carrier and Toy Catcher could be good adds, Toy Catcher in particular would be useful with Crobat to get around Manaphy - though I don't know if this is the best possible pair with Crobat (maybe something like Alolan Raticate (Pokémon GO) or Claydol (Obsidian Flames)? That gives me an evil idea for my next deck >:])
You must be logged in to comment.