Main Deck (60 cards)
x4
$0.47
$3.37
$0.19
$0.32
x4
$0.28
x2
$0.22
$0.30
$0.08
x4
$0.31
x4
$0.30
x2
$0.36
x3
$0.30
x2
$0.17
x4
$0.19
x4
$0.23
$0.27
$1.14
x4
$0.31
$0.39
$0.32
x4
$0.18
x3
$0.11
x6
$0.10
$0.30
Pokémon
(11)
Trainer
(39)
Trainer
(39)
Energy
(10)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
5 attacks
5
33.3% of attacks
2 Energy
8 attacks
8
53.3% of attacks
3 Energy
2 attacks
2
13.3% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Tangent
Nice take.
Suggestions:
- I see what ur cooking with turbo energize, but 4 is a bit much, especially considering you have a full playset of arven
- Counter Catcher could help, especially considering in your deck desciption you implied you intended a knock out by the opponent
The rest of the deck honestly looks pretty good.
Hope I helped! 🥰
Siegislash I get that 4 seems like a bit much, but in my testing I had some consistency issues, and any boost is extremely helpful, especially if I have to Iono or Research into a TM Turbo. I also like to use it as discard fodder from an Arven if I need to search for an earthen vessel, or for Ultra Ball. I did some testing with Counter Catcher, and the times that my opponent took a knock out was when they broke a lock, and the times when I need to gust is when I can't ko with Adrena Brain, but Wild Freeze would KO, typically after I take a KO, meaning that I am up on prizes. I would prefer a Pokemon Catcher for that situation since Counter Catcher likely won't activate. If I am gusting around a lot without efficiently taking knock outs, it might be helpful, but that is a different version of the deck. Thank you though, and I will likely make a more control oriented version soon!
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