Froslass & Munkidori (BB & WF)

LimeLemon LimeLemon Standard 1,444 views Aug 18, 2025
Purchase

Standard Format: Illegal

This deck is not legal in Standard format:

  • Cleffa (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Snorunt (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Bravery Charm (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Super Rod (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Devolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Evolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

Thank you to @Pe7son for suggesting this deck to made!

Strategy: I strongly suggest going second with this deck, as you want to try and use Budew's Itchy Pollen to stall your Opponnet, or TM: Evolution to evolve your Snorunts into Froslasses, or Cleffa's Grasping Draw to get a much bigger hand. Anyways, on your First Turn, you should try attempt to get out 2-3 Snorunts, 1-2 Munkidoris, and 1 Budew or 1 Cleffa. To find these cards, you have many methods such as Buddy-Buddy Poffin, Nest Ball, Ultra

...

Thank you to @Pe7son for suggesting this deck to made!

Strategy: I strongly suggest going second with this deck, as you want to try and use Budew's Itchy Pollen to stall your Opponnet, or TM: Evolution to evolve your Snorunts into Froslasses, or Cleffa's Grasping Draw to get a much bigger hand. Anyways, on your First Turn, you should try attempt to get out 2-3 Snorunts, 1-2 Munkidoris, and 1 Budew or 1 Cleffa. To find these cards, you have many methods such as Buddy-Buddy Poffin, Nest Ball, Ultra Ball, Precious Trolley if you swapped it in for Unfair Stamp, your starting hand, and by drawing cards. Anyways, the Supporter Cards should already be self-explanatory as they're the most commonly used Supporters in the Standard format, I will explain the Pokémon instead.

Pokémon Explanations:

Snorunt, literally just here to evolve into Froslass later on, not much needs to be explained here. Froslass is specifically used to force damage onto Pokémon that have Abilities which can lead to you taking multiple KOs later on in the game, assuming your against a Stage 1/2 ex deck with an Ability, though since Pokémon without Abilities don't take Damage, your Munkidori does take Damage and you can force damage via Adrena-Brain onto those Pokémon. Budew is going to be your primary Attacker, as its Attack, Itchy Pollen, deals 10 Damage and item-locks your Opponent, which can prevent them from setting up with item cards. Maractus can be used when you need to stall a few turns, as Maractus can trap Pokémon into the Active Spot, with its Attack, Corner. Also, Maractus, upon being KO'd, forces 6 Damage Counters on the Attacking Pokémon which allows you to eventually KO that Pokémon much sooner. Cleffa's main purpose is to just draw more cards, I'd suggest to use this when you're in a position where your Opponent can't really do much by having a High Retreat Cost Pokémon trapped in the Active Spot or when they cannot Attack with any Pokémon. Bloodmoon Ursaluna ex is used as a backup/endgame attacker to help you take the last remaining prize cards you need, assuming your Opponent has 1-2 Prize Cards left and you have 1-2 Prize Cards left as well. This concludes the Pokémon explanations, so I will now move onto the Deck Utilities subsection. (Ex: Item and Tool Cards combined in one subsection).

Deck Utilities:

Pokégear makes finding your Supporter Cards easier. Counter Catcher is your main source of gust as you'll be behind on prize cards most of the time as Budew is easy to KO, so you can use Counter Catcher to gust up a Pokémon with a High Retreat Cost to stall even further. Counter Gain also helps make Attacks 1 Colorless less when you're behind on Prize Cards, which can allow Bloodmoon Ursaluna eto Attack a bit sooner, assuming you're behind on  Prize Cards Cards, and your Opponent has either 3-2 Prize Cards left, Bloodmoon Ursaluna ex can Attack with either 1 Energy attachment needed, or for free which is really helpful at times. Bravery Charm makes your Basic Pokémon more tankier, this'll mainly be used for Budew and Munkidori though. TM: Devolution can take many KO's against Stage 1-2 decks as if they have an Ability or you moved enough Damage via Munkidori's Adrena-Brain, you can turn the tide by taking multiple KO's. When you're against Big Basic decks, always discard TM: Devolution because it's useless against those decks. This concludes the Deck Utilities subsection, so I will now move onto this decks weaknesses.

Deck Weaknesses:

The general weaknesses of this deck is that it can be easily countered by cards such as Iron Hands ex, Dusknoir, Dusclops, Donk Decks, and not going First. Though, many other Turbo Decks can easily destroy this deck. That concludes this very short subsection so I will now move onto combinations you can use.

Combos:

An easy one is using Munkidori's Ability Adrena-Brain, to move the damage that Froslass's Ability, Freezing Shroud that is forced onto Munkidori.

Attaching Counter Gain onto Bloodmoon Ursaluna ex to attack much sooner to take some of your remaining Prize Cards.

Counter Catcher to gust into a Pokémon you plan to trap in the Active or to KO with Bloodmoon Ursaluna ex to then use Iono to make their hand much smaller or Unfair Stamp, the ACE SPEC of choice, to bring their hand size down to 2 Cards and yours up to 5.

Upon spreading enough damage onto Stage 1/2 Pokémon, use TM: Devolution to take many KO's to where it can KO their Stage 1/Basic Stages to turn the tide.

That concludes the whole strategy section, so feel free to make any changes, ask any questions, or to leave any suggestions!

CTC: The cards that I'd recommend to add into this deck as an alternative for you to try out or try to fit your preferences will be sorted into a list with a brief description for every card. If there any cards here or from your own thoughts/ideas that you'd wish to add into this deck, cut out any cards that you don't find too useful. With this being stated, here is the list:

Pokémon:

- 3 Snorunts (TWM) - It doesn't matter what Snorunts you use since they both have 60 HP.

- 1 Iron Bundle (PAR) - Provides even more gust, especially useful when your Opponent has 1 Pokémon on the Bench that they don't want in their Active Spot.

- 1-2 Meloetta ex's - Can be used to evolve your Snorunts into Froslasses when you're forced to go first.

Trainer Cards:

- 1 Boss's Orders - Provides even more gust.

- 1 Penny - Can reset your Munkidori, Bloodmoon Ursaluna ex, or Budew for some reason.

- 2-4 Carmine's - Alternative's to Professor's Resesrch, makes going First a lot stronger.

- Precious Trolley - Alternative ACE SPEC to Unfair Stamp, effectively sets up your whole board if you can get it on your first turn.

- 1 TM: Turbo Energize - Makes setting up Energy a bit easier.

- 2nd TM: Evolution - Provides better consistency at evolving your Snorunts into Froslasses, especially helpful when you're forced to go first.

- 1-2 Gravity Gemstones - Helps trap your Opponent's Pokémon in the Active Spot a bit longer, though for Basic Pokémon, this can easily be countered by Latias ex.

- Luxurious Cape - Makes any of your Non-Rulebox Pokémon a lot tankier at the cost of making your Opponent take an Extra Prize Card when KOing it by damage. This'll probably be used for Budew the most if added in.

Energies:

- 2 Psychic Energies - Allows you to attack with Munkidori's Attack, Mind Bend.

This concludes the CTC (Cards to Consider) section, I hope you found this description useful/helpful! Anyways, I hope you all have a good day and feel free to do whatever you want with this deck!

Card Types

Trainer 38
Pokémon 16
Energy 6

Energy Types

Water 6
Darkness 5
Psychic 5
Grass 4
Colorless 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 7 attacks
7
46.7% of attacks
2 Energy 7 attacks
7
46.7% of attacks
5 Energy 1 attack
6.7% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

LimeLemon avatar

Pe7son The deck you suggested me to make, has been finished!

Pe7son avatar

A surprise - Froslass Munkidori got 183rd at worlds!

You must be logged in to comment.