Froslass & Munkidori Spread (Journey Together)

LimeLemon LimeLemon Standard 2,097 views May 01, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Iron Bundle (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Snorunt (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Bravery Charm (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Devolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

Basically spread Damage onto your Opponent's Pokémon utilizing Froslass and Munkidori.

Strategy: I'd recommend to start off trying to go second to start getting off your item-locks with Budew. Though, if you do go first just try and get Maractus into that Active to try and get forced damage if they KO it. In the Early Game (Basically on your first turn), get up your Snorunt's, Munkidori's, and Budew's. Though, if you do happen to brick and don't have much options just get Maractus into the

...

Basically spread Damage onto your Opponent's Pokémon utilizing Froslass and Munkidori.

Strategy: I'd recommend to start off trying to go second to start getting off your item-locks with Budew. Though, if you do go first just try and get Maractus into that Active to try and get forced damage if they KO it. In the Early Game (Basically on your first turn), get up your Snorunt's, Munkidori's, and Budew's. Though, if you do happen to brick and don't have much options just get Maractus into the Active to force damage onto your Opponent if Maractus gets KO'd. This may cause your Opponent to not KO Maractus but it's basically a last resort if you're bricked. Anyways back onto the strategy, if you have Pokégear in hand you should typically save it for your next turn, because you can essentially search through 8 cards by top decking per turn instead of looking at the top 7 cards. Furthermore, this can increase your odds of finding a Supporter that you need. Also, do try to get the Darkness Energy onto Munkidori ASAP as you can spread Damage that Froslass puts onto Munkidori to heal itself and move it onto your Opponent's Pokémon. You will most likely always be behind on Prizes so take advantage of Counter Catcher for your gust options but you can always cut one Counter Catcher for 1 Boss's Orders. Iono helps as typical disruption, Arven is here which is self-explanatory, Professor's Research for getting larger hands. Also, Morty's Convinction is quite a helpful Tech Card as if your Opponent floods their Bench with Pokémon you can draw that many cards for each of their Benched Pokémon. Technical Machine: Devolution is a great card for this spread deck as you can use it to remove their highest stage and move it down to the one below it which can cause some insane game-ending KO's like a Pult KOing a Dreepy or Drakloak. Also, since you'll be behind on prizes, Bloodmoon Ursaluna can help as a game-ender in the Late Game. Counter Gain also helps with some cards here by making the attack one Colorless Less and Luminous Energy is just here in order to allow other attacks to be used like Mind Bend, and so on. Budew will probably be your primary attacker due to the item-locking being too good to pass up on. Also, Bravery Charm can make your Basic Pokémon much tankier like Bloodmoon, Maracrus, Munkidori, or even bring Budew to 80 to make it a bit harder to KO it. The rest of the cards should be self-explanatory so feel free to make any changes or to leave any suggestions! Anyways, have a good day!

Card Types

Trainer 38
Pokémon 16
Energy 6

Energy Types

Water 7
Darkness 5
Grass 4
Psychic 4
Colorless 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 7 attacks
7
43.8% of attacks
2 Energy 7 attacks
7
43.8% of attacks
3 Energy 1 attack
6.3% of attacks
5 Energy 1 attack
6.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

LimeLemon avatar

This deck was really fun to use in testing and can do pretty well against this current format.

Waffle Enthusiast avatar

LimeLemon Cool concept, this list seems pretty good and I overall don't have much suggestions but why is Bundle here?

LimeLemon avatar

Waffle Enthusiast Thank you for the feedback! Also, seems I forgot mention what the purpose of Iron Bundle is here my apologies for that but anyways it's here to help as a gust option in the Ealy Game or sometime in the Late Game to force your Opponent to bring up a Pokémon that they don't want to have up though the constant spread damage does kind of makes it useless besides like an attack from Bloodmoon.

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