Fusion Strike Turbo (Hyper Strike

Expert Jewel1 Expert Jewel1 Expanded 1,540 views May 03, 2023
Extravagant
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Expanded Format: Illegal

This deck is not legal in Expanded format:

  • Switch is not legal in Expanded format (must be Black & White onward).
Deck Primer

Comments are very appreciated for any cards that you think would be good additions to this deck.

This incredibly fast version of Fusion Strike plays only 4 supporters and as many item/tool cards as possible so you have hands that rarely get clunked up with cards such as Judge and Roxanne and so that you can draw the maximum amount of cards possible. The goal with this deck is to go second and attack first preferably for two prize cards using a combination of Meloetta, Genesect v, Elesa's sparkle,

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Comments are very appreciated for any cards that you think would be good additions to this deck.

This incredibly fast version of Fusion Strike plays only 4 supporters and as many item/tool cards as possible so you have hands that rarely get clunked up with cards such as Judge and Roxanne and so that you can draw the maximum amount of cards possible. The goal with this deck is to go second and attack first preferably for two prize cards using a combination of Meloetta, Genesect v, Elesa's sparkle, escape rope, and fusion strike energy for attachment for the turn. If you go first try and get your board set up as much as possible so that next turn you can swing with either Mew vmax, Meloetta, or dexoys against lost box. This version has a very easy time doing this since 36 of the cards in the deck are almost all cards that can easily be used to either get more cards or get more Pokemon and almost every single one of them will reduce your hand size after using them. After your first turn, it becomes incredibly easy to get knockouts being that it is very easy to dig through this deck and get knockouts using a combination of boss's orders, choice belt, and most importantly power tablets. Against any deck with 2 prizes your prize map should look something like this. 

Going second

first turn: Take 2 prizes if possible with Meloetta if not possible against certain decks (lost box and gardevoir) take one prize using deoxys

second turn: take two prizes if possible using Mew vmax or Meloetta if you didn't use it during your first turn. You can do this easily between power tablets, choice belts, and boss's orders/Serena.

Third turn: Take the final knockout using either boss's orders/Serena or power tablets. 

Going first

First turn: Get as set up as possible trying to leave a 1 prizer in the active against decks like lost box and Miraidon so they can't take two prizes with draplion/Raikou.

Second turn: Take a knockout preferably two prizes using either Mew Vmax or Meloetta to try and take the knockout.

Third turn: Take another 2 prize knockout using a combination of Boss's orders/Serena and power tablets.

Fourth turn: Take the final knockout against your opponent using power tablets and boss's orders/Serena

Important match-up information

Against lost box, you will prioritize taking knockouts with Deoxys with the goal of trying to take two knockouts against them using one Deoxys. After Deoxys dies use Mew Vmax to take the remaining prize cards using a combination of psychic leap and boss's orders to take two prize knockouts against variants that play two prizers.  

Against Hisuian Goodra Vstar the matchup would probably be difficult with this list but there is a way around it. What you can do is use escape rope to switch it out of the active and then use boss's orders afterward to easily take a knockout against it since the effects of rolling iron will be nullified at that point. 

Against ArcDuraldon you essentially have to outpace them and try to take knockouts on their Duraldon v's so that they can't evolve into Duraldon vmax. This is most likely one of the few decks where if you know you are about to fight them you probably want to go first. 

If you have trouble against either of these decks I would suggest adding an echoing horn so that you can deal with them much easier. It may also be a good idea to add two copies of path to the peak or lost city as well so that you can deal with certain decks and draplion better as well.

Overall this is a very consistent deck that is very fun to play that will allow you to attack going second almost every time and is a very fast-paced deck. I hope anyone who plays this enjoys playing the brand-new Hyper Strike.

Card Types

Trainer 40
Pokémon 13
Energy 7

Energy Types

Psychic 9
Metal 4

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 4 attacks
4
21.1% of attacks
2 Energy 10 attacks
10
52.6% of attacks
3 Energy 5 attacks
5
26.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

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