Tomorrow Never Dies (FGH)

Admiral142 Admiral142 Expanded 942 views May 03, 2024 Updated May 22, 2024
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Deck Primer

Go second, Miraidon has to come out first turn and attack.  Use Techno Radar to set that up.  You may need to use Arven to get the radar and a Future Booster Energy Capsule if you had to start something in the active that wasn't Miraidon.  With Radar, get Miraidon, Iron Hands, Iron Crown, in that preferential order.  However, only get Iron Hands if you can get a Heavy Baton on him on your next turn.  Set it up so that you have at least 2 grass on the board and one other

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Go second, Miraidon has to come out first turn and attack.  Use Techno Radar to set that up.  You may need to use Arven to get the radar and a Future Booster Energy Capsule if you had to start something in the active that wasn't Miraidon.  With Radar, get Miraidon, Iron Hands, Iron Crown, in that preferential order.  However, only get Iron Hands if you can get a Heavy Baton on him on your next turn.  Set it up so that you have at least 2 grass on the board and one other energy.  This way, if you need to, you can attack with an Iron Leaves turn 2 and hopefully take something out.  Turn 2 is working on continuing setup to get Iron Crown onto the board, and maybe getting Iron Hands up and running if you were able to set that up in the first turn.  If no, you can Miraidon again for more energy, or attack with Iron Leaves.  Continue from there.

Card Types

Trainer 35
Pokémon 13
Energy 12

Energy Types

Psychic 5
Dragon 3
Grass 3
Lightning 2

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 3 attacks
3
16.7% of attacks
3 Energy 13 attacks
13
72.2% of attacks
4 Energy 2 attacks
2
11.1% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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