Futuristic Iron Valiant ex

Makosprite Makosprite Standard 629 views Oct 10, 2025
Purchase

Standard Format: Illegal

This deck is not legal in Standard format:

  • Iron Valiant ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Bravery Charm (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Blindside (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Techno Radar (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Jet Energy (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

Start with Miraidon. Iron Valiant ex is the main attacker. Charge its attack with Miraidon and bench two Iron Crown ex's using techno radar, and another Iron Valiant ex. Try to attach a Booster Energy Capsule to both Valiants and the Miraidon. Use arven or Treasure Tracker to find them. If the opponent is having a slow start, try to charge the other Valiant and possibly the Iron Crowns. Then, start retreating and using Switch cards repeatedly to setup bench damage with Tachyon Bits or help to KO

...

Start with Miraidon. Iron Valiant ex is the main attacker. Charge its attack with Miraidon and bench two Iron Crown ex's using techno radar, and another Iron Valiant ex. Try to attach a Booster Energy Capsule to both Valiants and the Miraidon. Use arven or Treasure Tracker to find them. If the opponent is having a slow start, try to charge the other Valiant and possibly the Iron Crowns. Then, start retreating and using Switch cards repeatedly to setup bench damage with Tachyon Bits or help to KO a big active pokémon. Use Laser Blade to deal big damage to the active or Twin Shotels to deal damage to the bench. You can also use TM Blindside to snipe their bench. Your pokémon will likely get KO'd as the game proceeds, and you'll get space to bench another Iron Crown ex, Fezandipiti ex which you can find with Nest Ball, or Iron Leaves ex. You should plant some grass energy to your pokémon so you can use Iron Leaves as a backup attacker if necessary. Do not bench it if you don't want to use it immediately. It's usually okay to prioritize Iron Valiant and let the Miraidon get KO'd, because it frees bench space. This deck wants to be behind in prizes and take multi-prize turns by KO'ing multiple pokémon at once. 

I hope this guide helped, and have fun with the deck if you choce to build it.

Card Types

Trainer 33
Energy 14
Pokémon 13

Energy Types

Psychic 6
Dragon 4
Colorless 3
Grass 2
Darkness 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 4 attacks
4
23.5% of attacks
3 Energy 13 attacks
13
76.5% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

No comments yet…

You must be logged in to comment.