Garchomp OkiDogi

Flyin_Piloswine Flyin_Piloswine Expanded 1,861 views Apr 18, 2024 Updated May 23, 2024
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Deck Primer

This deck is intended to shore up the weaknesses of the earlier Garchomp EX that used Lucario/Groudon/terrakion. Okidogi becomes a pseudo EX mon by attaching a single dark type to it. Luminous counts as both dark and 1 fighting for attack cost, so you only need 1 fighting attach there. We no longer rely on any evos for damage except garchomp, Turo Scenario is worthwhile for all our pokemon as prize denial, although most likely you will only use it for Garchomp. Typically, garchomp is meant as your

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This deck is intended to shore up the weaknesses of the earlier Garchomp EX that used Lucario/Groudon/terrakion. Okidogi becomes a pseudo EX mon by attaching a single dark type to it. Luminous counts as both dark and 1 fighting for attack cost, so you only need 1 fighting attach there. We no longer rely on any evos for damage except garchomp, Turo Scenario is worthwhile for all our pokemon as prize denial, although most likely you will only use it for Garchomp. Typically, garchomp is meant as your first attacker, who charges up the bench. You can drop excess fighting energy on okidogi to allow for poke attacks without luminous, and even bidoof or greninja, because the energy can get soaked up by Arcanine V for a surprise attack. Since you aren't doing huge damage each turn, its all about keeping constant pressure on.

So far the main problem has been slow-starts, relying on draw for luminous, and finding the right Tool cards to tech in. I wonder if mew EX might be a more consistent draw engine by being a basic with free retreat. Could bump up to 4 ultraballs to increase discard power. Could also include Lumineon V, since you can attack with luminous and 2 fighting energy, though that sounds very rare.

Card Types

Trainer 30
Pokémon 18
Energy 12

Energy Types

Fighting 9
Water 5
Colorless 4

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 8 attacks
8
38.1% of attacks
2 Energy 8 attacks
8
38.1% of attacks
3 Energy 4 attacks
4
19.0% of attacks
4 Energy 1 attack
4.8% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

Comments

Flyin_Piloswine avatar

Unsure about Penny, since it cant be used for Garchomp, and also if used on Dogi it puts all those energy cards in your hand. We need the dark in-hand, but the fighting in discard.

Since Turo's Scenario puts the whole evo line into your hand, and discards the energy, that might be best. Could let you scoop garchomp to heal, and if you have a gible on bench and rare candy in hand, you could then heal and be ready to roll. Only need 1 energy to attack. 

Scooping Dogi with Turo would deposit your energy into discard, letting a garchomp come up from bench and insta-pump another dogi.

Unfortunately, you couldn't move the dark energy between dogis with Energy Transfer because losing the dark energy would cause your HP to disappear, resulting in a knockout.

Flyin_Piloswine avatar

getting drilbur into hand is actually the hardest part right now. Nest ball puts him onto bench. Nest ball still has huge value for getting all other mons, though. Ultra ball is expensive to use on drillbur. Larry may be the best, as it guarantees a Drillbur and possible a 2nd mon.

In terms of handling energies, it may be better to ditch the super rod and go for basic energy retrieval. That would make Turo's Scenario much less risky. Also, instead of energy transfer if we do exp share on OkiDogis, then once we get just 1 darkness energy in play it lasts wayyyy longer. I feel like that will help a lot with maintaining consistency. You can have an endless train of powered up okidogis that way, swapping in garchomp between each one to attach and energize them, scooping garchomp with turo when he needs a heal.

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