Main Deck (60 cards)
x4
$0.50
$0.44
$6.86
x2
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$0.26
x2
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$22.60
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x2
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x2
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$25.93
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$15.77
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Pokémon
(23)
60
Trainer
(30)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
19 attacks
19
54.3% of attacks
2 Energy
12 attacks
12
34.3% of attacks
3 Energy
4 attacks
4
11.4% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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JoãoV
Good Quality
I know this is almost identical to limitless decks and those are generally pretty good, but there are still some changes you should consider...
Add 1 more Plumeria and 1 Giacomo. Team Flare Grunt is worse than Plumeria since Plumeria's drawback is easily mitigated with Bunnelby and bricks such as tag call and stealthy hood.
Xeroxic Machinations can help a ton. Without access to items, the opponent will often have a large hand. This will accelerate your stall capability.
More Capture energy. Literally the best energy here.
I'm not against using Aromatic over basic grass energy, it doesn't have many benefits but I the drawbacks are even more minimal. You can search for it with GandH as well as Blocking Statuses which aren't common at all but still exist. The drawbacks are limited to the opponent.
Not a huge difference but more N over Iono here. Normally it's the other way around, but here, you are aiming for control, and the possibility of the opponent drawing into a similar bricky hand increases when you use N bc you shuffle into the deck instead of putting them on the bottom.
I would advise against Neo upper energy personally, there are better ace specs you can use.
Lemme know if I overlooked anything, and hope this is helpful.
Battle Compressor
Thanks for the insights and for takinga time to write your comment!
Giacomo its a nice suggestion, but im afraid im not facing that mutch decks that its good against to be a worthy addition. Im also considering adding another Plumeria for the deck to have better chances of not prizing her. Team Flare its still a nice backup to have IMO. About Xeroxic, i like it but i dont kow if we have space to cut it in.
About N, your right, i preffer it over Iono as a disruption card, but normally i use it more as a emergency button for myself to get a better hand. So Iono helps a lot in early stages where i need to throw away a bad hand. N its better later on.
To close it all, about energies. I dont really see a reasont to play aromatic cuz most of the times my active will get 1HKO before i can even deal with a special condition, so its nice to have a more "safe to disrupt" energy. And i also feel odd about neo Upper. Its good to attack with Vileplume GX, but most of times i can work around without needing her. Any other suggestion? I would like to hear, since most of Specs are items!
Thanks again for the reply!
All fair points. Play it your way. You have explained your reasons well.
For Xerosic, personally I'd take out the Team Skull Grunt. Energy resides in your opponent's hand less than expected. It's also a gamble which isn't great.
For the ace, life dew(not item bc rule changes in 2022) + Roseanne(cuz lana rod is item)? Does help your objective. Just don't know what exactly you'd take out.
Battle Compressor
Thanks for remembering of life dew. I used a loooot of it on my sableye garbodor deck and got stick on my memory i couldnt play it against vileplume on expanded. Yes, the new rule allow me use it! I think thats maybe a extra stept and maybe i wont really need it, but i will experiment with it and see how it performs! Roseanne seems slow as heck since i will lose a entire turn for it, and i already have bunny... so ill maybe go only with life dew.
But ive been experimenting with Neo Upper and it have been quite useful against charizard ex
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