Gardevoir ex (Mega Evolution Base)

LimeLemon LimeLemon Standard 1,094 views Oct 24, 2025 Updated Oct 25, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Cleffa (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Drifloon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Gardevoir ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Mew ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Scream Tail (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Bravery Charm (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Super Rod (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

This is uninteresting by now, but this deck keeps getting stronger and stronger and will continue to do so until Gardy rotates. Also, I apologize for being away for some time, I was also testing many other decks that I'll release eventually. Feel free to scroll all the way down to the summary if you don't want to read the entire description.

Strategy: I strongly suggest going second with this deck because being able to use your Supporter Cards are insanely useful. Also, the main premise of this deck

...

This is uninteresting by now, but this deck keeps getting stronger and stronger and will continue to do so until Gardy rotates. Also, I apologize for being away for some time, I was also testing many other decks that I'll release eventually. Feel free to scroll all the way down to the summary if you don't want to read the entire description.

Strategy: I strongly suggest going second with this deck because being able to use your Supporter Cards are insanely useful. Also, the main premise of this deck is to get many Psychic Energies into the discard pile with the many ways of getting them there to use Gardy's Psychic Embrace to deal high damage with your Attackers. Anyways, during your First Turn, try and get out the following Pokémon:

- 2-3 Ralts (2 is mandatory, 3 is ideal).

- Cleffa (If you want to use Grasping Draw)

- Mew ex (Optional, but provides extra Draw Support).

- Any other Pokémon of your choice.

Anyways, I will now be moving onto Pokémon Explanations.

Pokémon Explanations:

Ralts is here to obviously evolve into Gardevoir ex, but what this Ralts has over the other Ralts is that it can draw a card for One Psychic Energy, which could be useful in very Niche Scenarios. Kirlia is more ideal than the other Kirlia, because this Kirlia can let you get 3 Pokémon out of your deck, still niche yes but much better. Gardevoir ex is this deck's main engine as it puts Psychic Energy from your Discard onto your Psychic Pokémon while putting 20 Damage for each Energy, which pairs with Munkidori and Drifloon/Scream Tail. Mega Gardevoir ex is a backup Attacker, as it does 50 more Damage for every Psychic Energy attached to all your Pokémon, which can do about 400 Damage if all 8 Psychic Energy is in play.

Munkidori's Gardevoir ex's best friend, because when you have a Darkness Energy attached to it, you can use its Ability Adrena-Brain and move up to 30 Damage from one of your Pokémon, onto one of your Opponent's Pokémon which is specifically helpful if you use Gardy's Psychic Embrace to move Energy onto itself, Munkidori, Clef, etc. Though, it's not really recommended to move the damage off of Drifloon or Scream Tail for obvious reasons. Lillie's Clefairy ex helps against your Dragon Deck matchups, most notably Pult. Mew ex provides Draw Support and can use Genome Hacking to copy your Opponent's Active Pokémon's Attack and use it as your own which can help if you're in a pinch. You can also use Genome Hacking against Dragapult ex, copy Phantom Dive, OHKO Pult with Clef in play and spread 6 Damage Counters to their Pokémon in any way you like. Fezandipiti ex provides additional draw support, Cleffa also provides draw support in the early game.

Drifloon and Scream Tail are both your Single Prize Attackers, Drifloon is used for Strong Damge against the Active Pokémon, while Scream Tail is your Snipe Attacker.

This concludes the Pokémon Explanations subsection, so I will now be moving onto Trainer Card Explanations.

T.C. Explanations: (T.C. is short for Trainer Cards)

Iono provides great disruption which you'll want to use throughout the game to make your odds of winning easier, it's especially helpful when your Opponent has a Big Hand Size and took a few Prize Cards to limit their hand. Lillie's Determination shuffles your hand into your deck and gives you 6 Cards, or 8 Cards if you have 6 Prize Cards remaining, which is really helpful for this deck, because you can get even more cards due to this deck playing a bit slow. Professor's Research discards your hand and draws 7 new cards, especially helpful at discarding Psychic Energies. Boss's Orders provides gust, which I've found to be quite helpful in many matchups and its unexpected to other people sometimes.

Ultra Ball discards 2 Cards from your Hand and lets you get out any Pokémon from your deck, into your hand. This is really helpful for getting your Psychic Energies in the Discard Pile. Nest Ball searches your deck for a Basic Pokémon and adds it to your Bench. Earthe Vessel discards a card from your hand and lets you get 2 Basic Energies into your hand, great for Munkidori's Darkness Energy requirement for Adrena-Brain and to get out Psychic Energies. Rare Candy evolves Ralts into Gardevoir ex or Mega Gardevoir ex the turn after you put Ralts into play. Counter Catcher provides gust when you're behind on Prize Cards. Bravery Charm makes your Basic Pokémon tankier, primarily used for Drifloon and Scream Tail for more damage.

Super Rod and Night Stretcher provides recovery. Artazon helps find your Basic Non-Rulebox Pokémon and places it onto your Bench, and Mystery Garden lets you discard ab Energy from hand and draws as many cards until you reach how many Psychic Pokémon you have in play for your hand. Secret Box, the ACE SPEC of choice, searches your deck for a Supporter, Trainer, Tool, and Stadium Card, while discarding 3 Cards total from your hand, this is insanely strong with Gardy as you can potentially discard 3 Psychic Energies.

That concludes the Trainer Card Explanations subsection, so I will moving onto Basic Combos.

Basic Combos:

1.) Boss's Orders/Counter Catcher a benched Pokémon that you can finish off, Iono (Optional, and if you used Counter Catcher), and then use your Attacking Pokémon to finish off that Pokémon you brought up.

2.) Mew ex's Genome Hacking, with Lillie's Clefairy ex in play, copy Dragapult ex's Phantom Dive, OHKO it and spread 6 Damage Counters in any way you like.

3.) Using Gardy's Psychic Embrace on any other Pokémon that's not your Single Prize Attackers and use Munkidori's Adrena-Brain to move most of that damage off and onto your Opponent's Pokémon, this sets up many KO opportunities for later.

Those are all the basic combos that I'll mention but there's definetly more you can do if you had cards like TM: Devolution in this deck. This concludes the Strategy section, so feel free to make any changes, ask almost any question, leave any feedback or suggestions if you want. I will now be moving onto the CTC section.

CTCThe cards that I'd recommend to add into this deck as an alternative for you to try out or try to fit your preferences will be sorted into a list with a brief description for every card. If there any cards here or from your own thoughts/ideas that you'd wish to add into this deck, cut out any cards that you don't find too useful. With this being stated, here is the list:

Pokémon:

- 3-2 Line of any other Ralts or Kirlia.

- 1 Klefki (SVI) - Shuts off all Basic Pokémon's Abilities when Klefki is in the Active Spot.

- 1 Flutter Mane (TEF) - Shuts off your Active Opponent's Pokémon's Ability, alternative to Klefki.

- 1-1 Jellicent ex Line - Provides item-locking in the Early Game with Frillish and a tankier item-lock and tool card lock with Jellicent ex when it's in the Active Spot.

- 1 Iron Bundle (PAR) - Provides additional gust.

- 1 Psyduck (Promo) - Shuts off Pokémon's Abilities that KO themselves, primary examples: Dusclops, Dusknoir, and Magneton (SSP).

Trainer Cards:

- 1-2 Arven - Gets you an Item and Tool Card from your deck.

- 1 Turo's Scenario - Resets any Pokémon you have in play, probably should add in if you add in Jellicent ex.

- 1 Buddy-Buddy Poffin - Provides more ways to get Basic Pokémon into play.

- 2nd Counter Catcher - Alternative to Boss's Orders.

- 3rd Rare Candy - I've seen many people running 3, so feel free to do that if you want.

- 1-2 TM: Evolution - Evolves your Ralts into Kirlias or Kirlias into Gardy (Either), helpful in the Early Game or under item-lock.

- 1 TM: Devolution - Pairs well with Flutter Mane.

That concludes the CTC (Cards to Consider) section, so feel free to whatever you want with this deck and my other decks! Thank you all for your support by the way, I couldn't get here without you all! I appreciate all of you! Also, I hope you all have a great rest of your day!

Summary: I strongly suggest going second with this deck. Anyways, during your First Turn, try and get out the following Pokémon:

- 2-3 Ralts (2 is mandatory, 3 is ideal).

- Cleffa (If you want to use Grasping Draw)

- Mew ex (Optional, but provides extra Draw Support).

- Any other Pokémon of your choice.

Focus on getting Psychic Energies into the Discard Pile with may methods such as Ultra Ball, Earthen Vessel, Secret Box, Professor's Reseach, and Mystery Garden. Getting as many Psychic Energies in the Discard Pile as you can benefits you a lot. Drifloon does insanely high damage as a Single Prize Attacker with Bravery Charm on it with as much damage as possible on it from Psychic Embrace, Scream Tail is your snipe Attacker. Lillie's Clefairy ex helps against Dragon-Type Decks. Mega Gardevoir ex can deal more damage for every Psychic Energy on all your Pokémon, Munkidori's Adrena-Brain moves up to 30 Damage from your Pokémon onto one of your Opponent's Pokémon, makes getting KO's easier and counteracts Psychic Embrace's effect (don't use it on Drifloon or Scream Tail though).

Extras:

Link to Gardevoir ex and Jellicent ex deck: N/A

Card Types

Trainer 32
Pokémon 17
Energy 11

Energy Types

Psychic 24
Darkness 4

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 13 attacks
13
54.2% of attacks
2 Energy 7 attacks
7
29.2% of attacks
3 Energy 4 attacks
4
16.7% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

LimeLemon avatar

The rest of the description will be added soon.

LimeLemon avatar

The description has been finished!

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LimeLemon I built a similar deck but mine has 3 mega gardeviors (i think) Can u tell me if it's good???

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