Gardevoir ex - Good Enough for my LGS

Yorda Yorda Expanded 857 views Jul 27, 2024 Updated Dec 30, 2024
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Deck Primer

This deck is based off the Gardevoir meta deck. It's pretty strong and has allowed me to win a few local tournaments.

For expanded I put in 2 parallel city cards to mess up my opponents.

Sometimes I put in a night stretcher or lana's aid (since lana's aid can help me recover dark energy I might have discarded).

Munkidori is important to do just a bit more damage to wipe out Charizard Ex (330 HP).

A notable problem with the deck is no Manaphy to protect the bench or Flutter Mane. I play locally, so I

...

This deck is based off the Gardevoir meta deck. It's pretty strong and has allowed me to win a few local tournaments.

For expanded I put in 2 parallel city cards to mess up my opponents.

Sometimes I put in a night stretcher or lana's aid (since lana's aid can help me recover dark energy I might have discarded).

Munkidori is important to do just a bit more damage to wipe out Charizard Ex (330 HP).

A notable problem with the deck is no Manaphy to protect the bench or Flutter Mane. I play locally, so I know my opponents' decks. But sometimes, if I see certain people, I need to put Manaphy back in. Otherwise it's game over. I adapt to who I see playing locally.

More energy makes the deck slightly more consistent than the meta deck. Arezu, Hyper Aroma, and 2 TM Evolutions are just personal preferences to help me evolve fast. People can use prime catcher or unfair stamp or whatever they like. More Drifloons and boss' orders are deadly.

 

Strategy is pretty straightforward. Get like 3 ralts out. Maybe turn 1 nest ball radiant greninja, discard energy draw. Use Arven asap to get hyper aroma to evolve to kirlia, or turn 1 going second use TM evo to evolve to kirlia for a turn 2 gardevoir. Then balloons and boss' orders to KO my enemy. Pray that not including Manaphy will not be my downfall.

I have 3 gardevoirs instead of 2. Somehow, I played a lot of games where 2 gards were always prized and I just got fed up with my RNG, so I put in 3.

Card Types

Trainer 33
Pokémon 17
Energy 10

Energy Types

Psychic 16
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 5 attacks
5
25.0% of attacks
2 Energy 11 attacks
11
55.0% of attacks
3 Energy 4 attacks
4
20.0% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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