Main Deck (60 cards)
x2
$0.08
x2
$0.81
x2
$0.86
$0.76
x3
$0.11
x3
$0.66
x2
$0.26
x2
$0.26
x2
$0.38
x2
$0.23
x3
$0.13
x3
$0.22
x2
$0.30
x2
$0.17
x4
$0.19
x4
$0.23
x2
$0.27
x4
$0.34
x2
$0.39
$0.24
x2
$0.19
x4
$0.17
x3
$6.54
x3
$0.30
Pokémon
(13)
Trainer
(41)
Trainer
(41)
Energy
(6)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
6 attacks
6
46.2% of attacks
2 Energy
7 attacks
7
53.8% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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Probability of drawing at least
of
in your opening hand
Deryl
Any suggestions? And yes, Iplaylostbox, I've thought about adding Stonjourner. Also, I'm sorry Stonjourner can't counter this stall variant.
Collapsed Stadium feels redundant, but it's a nice option if you want to attack with Spidops. You need more stadiums. Path hard counters the deck. It negates Trap Territory and Dust Field. Also add a Radiant if you can make one fit, but if you can't, no pressure. Try going full count of Ascension Glimmet to guarantee Dust Field T1 going second. I'd also swap a Boss with a Counter Catcher or a draw supporter. Looks interesting though, and fun to lose friends with!
Deryl stonjourner from lost origin might help
I did my very worst when making this deck!
Tangent, I looked at your suggestions and this is what I've come up with. Collapsed Stadium can get rid of Rotom V being a liability once you have the cards you need, the only radiant that works is Jirachi, but you probably won't need it much, plus Charizard can boss around it and Snorlax Stall can repeatedly bring it up, using all the switches-you can collapsed away your rotom in snorlax matchups, but it's too bad I don't have any friends to lose with the deck.
You can look at the changelog to see the changes.
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