Main Deck (60 cards)
x4
$0.15
x3
$0.18
$0.23
x4
$3.46
x3
$0.56
x3
$0.17
x4
$0.21
x4
$0.23
x4
$0.25
$0.11
x4
$0.23
x2
$0.16
x4
$0.11
x4
$0.27
$0.24
x14
Pokémon
(15)
Trainer
(31)
Energy
(14)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
12 attacks
12
54.5% of attacks
2 Energy
7 attacks
7
31.8% of attacks
3 Energy
3 attacks
3
13.6% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
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Definitely needs some help executing its gameplan because of low damage output, so maybe you might consider using the following cards in some way:
Training Court (Rebel Clash) - One of the best ways to loop Supernatural Orb without having to dig for Energy Retrieval.
1-1 line of Whimsicott V (Brilliant Stars) and Whimsicott VSTAR (Brilliant Stars) - Consider using this for further disruption (Whimsicott V can block basic Pokemon from attacking, and Whimsicott VStar blocks Tools and Special Energy)
Lumineon V (Brilliant Stars) - To search supporters.
Ordinary Rod (Sword & Shield) or Klara (Chilling Reign) - Will help recover Typhlosions
Galar Mine (Rebel Clash) - Way better for trapping in the active than Mawile.
Scoop Up Net (Rebel Clash) Escape Rope (Plasma Storm) Bird Keeper (Darkness Ablaze) Air Balloon (Sword & Shield) or any other Switch card - will help get Mew or whoever else needs to get out of the active.
Roxanne (Astral Radiance) - Late game hand disruption, can also use Marnie (Sword & Shield) or Judge (Fusion Strike) if you want to disrupt earlier.
Miss Fortune Sisters (Lost Origin) - Discards items, giving you a chance to discard possible Switch cards.
Lost Vacuum (Lost Origin) or Tool Scrapper (Rebel Clash) - Will help you get around Big Parasols.
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