Jan 13, 2026 1:55 PM
Removed Area Zero Underdepths x1, Removed Basic Grass Energy x11, Added Basic Grass Energy x11, Added Forest of Vitality x1
Added:
- Forest of Vitality (me1-117) x1
Removed:
- Basic Grass Energy (sv1-278) x11
Changed:
- Area Zero Underdepths (sv7-174) : -1 (2 → 1)
- Basic Grass Energy (sv2-278) : -11 +11 (11 → 22)
Main Deck (60 cards)
x3
$13.39
x3
$13.79
x3
$36.45
$0.18
$0.20
$0.27
$0.26
$12.92
$338.61
x2
$19.74
x2
$20.28
x2
$0.18
x2
$21.21
$0.58
$3.49
$9.20
$5.24
x2
$3.55
x2
$32.29
$10.96
$0.21
$16.50
$6.80
x2
$20.61
$64.63
x22
$10.64
Pokémon
(19)
Trainer
(19)
Trainer
(19)
Energy
(22)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
8 attacks
8
34.8% of attacks
2 Energy
9 attacks
9
39.1% of attacks
3 Energy
5 attacks
5
21.7% of attacks
4 Energy
1 attack
4.3% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
charmander and squirtle
There are way too many energies. No need for Tera orb, just use Minor balls. Since you use Dipplins, Switch the Area zero underdephts for the Festival grounds (for the Festival lead which can help you in a few matchups). Add more Bug catching sets and at least one more Boss's orders. 1 or 2 Counter catchers can be also helpful. Superior energy retrieval is a little too much for this deck, just use a couple Energy retrieval. Personally as ACE I use the Maximum belt (potentially 300 damage if you put it on dipplin with Festival grounds active). Add a couple more Iono for hand disruption and to help you refresh your hand if needed early on. Now, with the new MEG cards, especially the new Meganium (2-2-2 line), you'll need even less energies, add a few of the new Lillie's determinations and replace the stadiums with the new Vitality forests.
ItsJustHikaaru i dont think some of these will help
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