Main Deck (60 cards)
$0.89
x2
$0.18
x2
$0.21
$8.54
x3
$0.67
$1.66
x2
$1.89
$0.76
$0.23
x4
$0.15
x2
$0.24
$0.38
$0.08
$0.22
$0.30
x2
$0.27
x3
$0.19
x2
$0.31
$0.06
x2
$0.16
$0.31
x3
$1.44
x4
$0.25
x4
$0.17
x13
$2.29
$0.25
Pokémon
(14)
Trainer
(32)
Trainer
(32)
Trainer
(32)
Energy
(14)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
5 attacks
5
26.3% of attacks
2 Energy
5 attacks
5
26.3% of attacks
3 Energy
8 attacks
8
42.1% of attacks
4 Energy
1 attack
5.3% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
eve.dev
Yoo this is the deck I made!
From the changes you made, I agree with the heavier Arven count (gonna add it to my own deck! Thanks!) I'm not sure but I think Pikachu will still be a better pivot than zeraora.
I put 2 iron hands because I wanted to lean more heavily into it, but super rod definitely is an option I'll consider; I just didn't want to prize it often, since it's so good in the early game.
I kinda prefer having more judges than switch outs, just to disrupt with judge/path more often.
Either way, your build is solid!
I think that with only 1 Rod, you won't have that often enough to recycle and play the Hands again. I play Gardie, and that's sounding you'll want to keep out all the time, but honestly I don't fear Iron Hands very much. It's the perfect HP where it barely is still KOable by a Ancient Booster Scream Tail, and you now have to dig for the Rod to get it back that turn. Also, please explain how you react to Avery, what you discard and what you hold on to (assuming that I snipe Skwakabilly on turn 2, and it's turn 3 or something that you got Averyd).
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