Iron Hands Miraidon

eve.dev eve.dev Expanded 1,910 views Nov 06, 2023 Updated Jan 16, 2024
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Deck Primer

Edited "Mid Hands" Deck

Card Types

Trainer 32
Pokémon 14
Energy 14

Energy Types

Lightning 12
Colorless 1
Psychic 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 5 attacks
5
26.3% of attacks
2 Energy 5 attacks
5
26.3% of attacks
3 Energy 8 attacks
8
42.1% of attacks
4 Energy 1 attack
5.3% of attacks

Opening Hand Probability Calculator

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Comments

TrainerLou avatar

Yoo this is the deck I made!

From the changes you made, I agree with the heavier Arven count (gonna add it to my own deck! Thanks!) I'm not sure but I think Pikachu will still be a better pivot than zeraora.

I put 2 iron hands because I wanted to lean more  heavily into it, but super rod definitely is an option I'll consider; I just didn't want to prize it often, since it's so good in the early game.

I kinda prefer having more judges than switch outs, just to disrupt with judge/path more often.

Either way, your build is solid!

NoGoodNames avatar

I think that with only 1 Rod, you won't have that often enough to recycle and play the Hands again. I play Gardie, and that's sounding you'll want to keep out all the time, but honestly I don't fear Iron Hands very much. It's the perfect HP where it barely is still KOable by a Ancient Booster Scream Tail, and you now have to dig for the Rod to get it back that turn. Also, please explain how you react to Avery, what you discard and what you hold on to (assuming that I snipe Skwakabilly on turn 2, and it's turn 3 or something that you got Averyd).

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