Main Deck (60 cards)
x4
$0.22
$0.21
x2
$0.30
x2
$0.23
$3.11
x2
$0.44
x2
$0.23
x4
$0.26
x2
$0.24
$0.30
x3
$0.22
x3
$0.22
x2
$0.36
x2
$0.18
x3
$0.30
x4
$0.27
x2
$0.17
x2
$0.14
x2
$0.31
x4
$0.20
$0.11
$0.09
$0.17
$0.15
$0.14
x2
$0.20
x3
$0.10
x2
$0.13
Pokémon
(12)
Trainer
(36)
Trainer
(36)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
4 attacks
4
28.6% of attacks
2 Energy
4 attacks
4
28.6% of attacks
3 Energy
6 attacks
6
42.9% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
SuperNerdRiley
This is a really nice deck! I especially like the Lost Zone engine. Mirage Gate works really well here. I know it really sucks that it doesn't work this way, but in PTCGL, you can't rare-candy a fossil, even though you totally shoukd be able to because it says as if it were a basic Colorless Pokémon. I don't think it's a bug, just something the Pokémon Company decided based on the circumstances. I could be wrong and it's just a bug, but I would replace your two rare candies with Kabuto. I would also add some Lady or Energy Search so you get to pick what energies to use so you can best utilize weakness (maybe even replacing the rapid strike energies). Also, some Klara would be useful so you can pull back select energies that were discarded, as well as some Kecleon which are bound to be KO'd at some point, with only 90 HP.
Hey you can rare candy fossils to kabutops for official rules; so it must be a bug (I found the bug report via the mighty powers of google). For the energy recycling the super rods get the job done. Thought about energy search and really only liked that before mirage gates hits the lost zone threshold, so early game is all about getting that lost zone filled and gates found. Still teching this out, i really want that kabutops kecleon massive 360 dmg, feels great. Feels like i need to fit another gate in and maybe another dark energy, but cutting cards out to fill in is brutal.
The rapid strike energy is crazy imo, loading a kecleon in 2 turns or with just 1 basic, its very good for fast recovery and not having off turns.
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