Main Deck (60 cards)
x2
$0.26
x2
$0.30
x3
$0.23
$0.32
x2
$1.06
$24.97
x2
$0.09
x2
$0.35
$0.23
$0.17
$0.24
$0.23
$0.24
$0.38
x4
$0.22
$0.24
$0.30
x2
$0.16
x3
$0.31
x4
$0.19
x2
$0.12
$0.16
$0.31
$0.39
x2
$2.92
$0.20
$0.25
$10.67
$0.24
$0.11
$0.09
$0.12
$0.17
$0.15
$0.14
$0.20
$0.10
$2.93
$0.31
x3
$0.13
Pokémon
(15)
Trainer
(32)
Trainer
(32)
Energy
(13)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
6 attacks
6
30.0% of attacks
2 Energy
2 attacks
2
10.0% of attacks
3 Energy
12 attacks
12
60.0% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
BidoofIsGod
Hi,
I don't think Kabutops' ability and the glasses stack that way- I think whichever one is higher while both in play takes precedence, so once the Kabutops is out, the glasses would essentially be null. I believe the way it works is that the glasses replace all of the "x2" weaknesses on your opponent's cards, and then when Kabutops comes ito play, it replaces the x3 with a x4. If the Kabutops comes out first, and you later attach a pair of glasses, the x4 is bigger so it takes priority by overiding both the original x2 and the modified x3.
That being said, the glasses could still be useful for if you're havign trouble digging the Kabutops pieces out or part of the line gets prized. Gives you weakness abuse until the Kabutops can be set up.
Kabutops make them Weak to 4x but glasses make us attack more
Kabutops make them Weak to 4x but glasses make us attack more
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