Main Deck (60 cards)
x4
$0.19
$0.41
x4
$0.20
x4
$0.08
x4
$0.07
$0.91
x4
$0.24
x4
$0.23
x4
$0.19
x4
$0.11
x4
$0.18
x4
$0.39
x4
$0.21
x10
$6.44
x2
$3.10
x2
$0.27
Pokémon
(18)
Trainer
(28)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
13 attacks
13
48.1% of attacks
2 Energy
4 attacks
4
14.8% of attacks
3 Energy
10 attacks
10
37.0% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
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4 Energy Retrievals, 4 Boss's Orders, 4 Path to the Peak, and 4 Jacq seems excessive. Especially with only 4 evolutions in the deck, Jacq becomes useless very quickly. Removing half of each of these cards should allow for other inclusions that can significantly improve combo consistency.
Arezu does better than Jacq as a supporter to grab all your Kingambit in one go. Try 2 of her instead and see how it feels.
There are loads of supporters that can draw cards and help you see more of the deck. I'm partial to Aroma Lady, Avery, and Worker for their additional utility. Judge can be good too for the disruption. I also like Energy Search to assist with fixing your Zacian V. Expanding your card draw will enable your multi-Kingambit setup more frequently.
Dropping 2 each of Seviper and a Spiritomb and using Nest Balls to find the basic's you want at the time may also help, especially with only 1 copy of Galarian Moltres and Zacian V. You'll end up starting the game with more Pawniard's, which is a downside, but your Switches can make up for this.
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