Limit prize Glimmora

MyceliumMADNESS MyceliumMADNESS Standard 1,055 views Apr 17, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Glimmet (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Glimmora (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Glimmora ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Mew ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Jacq (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer
Going through old (Scarlet & Violet) cards, and decided to try to throw together a random deck.  Somewhat gimmickey, but could be fun.
 
I chose Glimmet for its "ascension" ability.  If you go second, you can instantly evolve into Glimmora or Glimmora Ex.  The latter allows you to limit their bench to only 3 pokemon.  The 40 HP is a big downside, so I might need to consider one or two of the other Glimmet varieties.
 
Glimmora offers a 50/50 chance that no prize cards
...
Going through old (Scarlet & Violet) cards, and decided to try to throw together a random deck.  Somewhat gimmickey, but could be fun.
 
I chose Glimmet for its "ascension" ability.  If you go second, you can instantly evolve into Glimmora or Glimmora Ex.  The latter allows you to limit their bench to only 3 pokemon.  The 40 HP is a big downside, so I might need to consider one or two of the other Glimmet varieties.
 
Glimmora offers a 50/50 chance that no prize cards are given, if it is knocked out.  Even if it is wearing a Luxerious Cloak, knocked out with a Briar, or knocked out with an "Amp you very much, it still has a 50/50 chance to give NO prizes.  It also attacks by putting 6 poison counters on the opponents pokemon, so it gets through wall pokemon like Mimykyu or Cornerstone.  If you have perilous jungle in play, and your opponent's active is not a dark pokemon, that increases the poison damage by another 20 (80 poison counters).
 
Glimmora Ex's "Dust Field" limits their bench to just 3 pokemon.  It is great for disrupting decks that rely on Area Zero Underdepths, like Terrapagos ex.  It is very satisfying to bench Glimmora Ex, and have your opponent be forced to discard a full bench of 8 down to 3.  It's attack does 140 damage, with an additional 10 damage from poison (150 dmg).  If you have perilous jungle in play, and your opponent is not a dark pokemon, that increases the poison damage by another 20 (170 dmg).  I only put 1 in the deck, but may drop a regular Glimmora to have 2 of each.
 
Pecharunt is for switching into, after Glimmora poisons the active for 6 poison counters.  This will add an additional 5 damage counters, raising the damage from poison to 90 for each players turn.  If you have perilous jungle in play, and your opponent is not a dark pokemon, that increases the poison damage by another 20, or 110 damage for each players turn.
 
Fezandipity Ex is there for usual draw when one of your pokemon is knocked out.  Last resort arrow for 100
 
Mew Ex is pivot with free retreat, and occasional draw up to 3.  Another last resort attacker, especially if your opponent has a cool attack in active.
 
Prime Catcher is my default, when I don't know what ace spec to use.  It also gives you an extra gust to move pokemon from the bench to the active.  Trolley could be a good alternative.
 
Jacq mostly to quickly evolve bench so when pervious Glimmora is knocked out, you have another ready to move forward, or with the Glimmora Ex, immediately limit their bench
 
Colress Tenacity to somewhat reliably get a Perilous Jungle, and an energy.
 
With 4 Switches and 4 Surfers, you should be able to reliably move Pecharunt into active after a Glimmora poisoning. Pecharunt also only has a 1 energy retreat, and with multiple ways to pull energy from your deck (Crispin, Night Streacher, Colress Tenacity, Lana's Aid, and Energy Retrieval) it should be easy to reenergize if you need to shed an energy. 
 
Lana's aid can continuously bring back Glimmet, Glimmora, and Pecharunt.
 
Again, this is mostly a gimmick deck that I threw together because I had my early Scarlet & Violet binders in front of me.  I would greatly appreciate any feedback or upgrade suggestions.  I might even try this deck at the next casual game I play at my local gaming shop.

Card Types

Trainer 36
Pokémon 14
Energy 10

Energy Types

Fighting 14
Darkness 9
Psychic 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 7 attacks
7
50.0% of attacks
2 Energy 5 attacks
5
35.7% of attacks
3 Energy 2 attacks
2
14.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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