lock banette

Zakrov Zakrov Standard 1,164 views Aug 03, 2025 Updated Aug 04, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Banette ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Natu (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Shuppet (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Xatu (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Super Rod (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Devolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Evolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Jet Energy (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

make no friends is the target

Card Types

Trainer 33
Pokémon 16
Energy 11

Energy Types

Psychic 21
Darkness 3
Colorless 2

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 7 attacks
7
41.2% of attacks
2 Energy 6 attacks
6
35.3% of attacks
3 Energy 3 attacks
3
17.6% of attacks
5 Energy 1 attack
5.9% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

John Cabot avatar

No, I'm sorry, this deck doesn't work.

Jellicent is a subpar pokemon. I understand the concept but this deck doesn't work in practice. I just played my 100th game with this deck and won 32 of them. You are stuck with Jellicent in the active spot hoping and praying you get a switch or a balloon while you are hoping and praying that you are able to build Banette on the bench. Meanwhile your opponent has 3 Charizard EX's built and you are floundering. 

160 damage for four energy is simply too expensive. Three energy retreat cost is too expensive. If you want this deck to play more smoothly you need at least 3 switches, and another air balloon. I suggest adding another Shuppet + Banette EX so you can get him up quicker. Banette is the main damage dealer. If you can't build him quick the game is over. If Shuppet or Banette happen to be one of your prize cards, the game is over.

Let's pretend everything here works completely perfectly. You're able to build Jellicent in the active spot early, and you're able to build Banette on the bench early, you've got switch or air balloon in your hand, and the opponent has an abundance of trainer cards in theirs. You switch Banette in on your next turn and 1 hit KO the opponent. On their next turn they use all of those pesky trainer cards until they have 3 cards in their hand that are all energy and pokemon. Banette is rendered useless. All of this work (and luck) for such a small payoff. 

My suggestion is to build the deck around Banette, not Jellicent. We want the opponent to have more cards so I would run four Iono's. Once the opponent clears their hand of trainers, you hit them with Iono and they've got a fresh hand to help maximize your Banette damage. Put in a Judge or two when their prize cards get low. 

 

Banette is my favourite pokemon of all time. I have played (extensively) every single one of the decks you see on this site when you search "Banette" for standard play. This one is not the best.

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